Back to project page it.alcacoop.fourinaline.
The source code is released under:
GNU General Public License
If you think the Android project it.alcacoop.fourinaline listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
/** ################################################################## # FOUR IN A LINE MOBILE # ################################################################## # # # Authors: Domenico Martella - Francesco Valente # # E-mail: info@alcacoop.it # # Date: 18/10/2013 # # # ################################################################## # # # Copyright (C) 2013 Alca Societa' Cooperativa # # # # This file is part of FOUR IN A LINE MOBILE. # # FOUR IN A LINE MOBILE is free software: you can redistribute # # it and/or modify it under the terms of the GNU General # # Public License as published by the Free Software Foundation, # # either version 3 of the License, or (at your option) # # any later version. # # # # FOUR IN A LINE MOBILE is distributed in the hope that it # # will be useful, but WITHOUT ANY WARRANTY; without even the # # implied warranty of MERCHANTABILITY or FITNESS FOR A # # PARTICULAR PURPOSE. See the GNU General Public License # # for more details. # # # # You should have received a copy of the GNU General # # Public License v3 along with this program. # # If not, see <http://http://www.gnu.org/licenses/> # # # ################################################################## **//*from ww w . ja v a 2 s . c o m*/ package it.alcacoop.fourinaline.layers; import it.alcacoop.fourinaline.FourInALine; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.scenes.scene2d.Action; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.actions.Actions; import com.badlogic.gdx.scenes.scene2d.ui.Image; public class SplashScreen extends BaseScreen implements Screen { private Stage stage; private final Image alca; public SplashScreen(String img) { stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false); stage.setViewport(FourInALine.Instance.resolution[0], FourInALine.Instance.resolution[1], false); Texture r = new Texture(Gdx.files.internal(img)); r.setFilter(TextureFilter.Linear, TextureFilter.Linear); alca = new Image(r); alca.setX((stage.getWidth() - alca.getWidth()) / 2); alca.setY((stage.getHeight() - alca.getHeight()) / 2); alca.setColor(1, 1, 1, 0); stage.addActor(alca); } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); stage.act(delta); stage.draw(); } @Override public void resize(int width, int height) { } @Override public void show() { FourInALine.Instance.snd.stopBGMusic(); Action r2 = Actions.run(new Runnable() { @Override public void run() { // TODO: GOTO MAIN MENU FourInALine.Instance.fsm.start(); } }); alca.addAction(Actions.sequence(Actions.delay(0.2f), Actions.fadeIn(0.8f), Actions.run(new Runnable() { @Override public void run() { // INIT ASSETS IF NEEDED } }), Actions.delay(1.5f), Actions.fadeOut(0.8f), Actions.delay(0.2f), r2)); } @Override public void hide() { } @Override public void pause() { } @Override public void dispose() { } }