Android Open Source - Backyard-Brains-Android-App Two Dimension Scale Gesture Detector






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Java Source Code

/*
 * Backyard Brains Android App/* w  ww.j a  v a  2 s .  c  om*/
 * Copyright (C) 2011 Backyard Brains
 *
 * This class is part of the Backyard Brains Android App, but was modified
 * from part of the AOSP, and retains its copyright below.
 *
 * Copyright (C) 2010 The Android Open Source Project
 * Modified 2011 by Nathan Dotz <nate (at) backyardbrains.com>
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.backyardbrains.view;

import android.content.Context;
import android.util.DisplayMetrics;
import android.util.Pair;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.ScaleGestureDetector.SimpleOnScaleGestureListener;
import android.view.View;
import android.view.ViewConfiguration;

/**
 * Detects transformation gestures involving more than one pointer
 * ("multitouch") using the supplied {@link MotionEvent}s. The
 * {@link OnScaleGestureListener} callback will notify users when a particular
 * gesture event has occurred. This class should only be used with
 * {@link MotionEvent}s reported via touch.
 * 
 * To use this class:
 * <ul>
 * <li>Create an instance of the {@code ScaleGestureDetector} for your
 * {@link View}
 * <li>In the {@link View#onTouchEvent(MotionEvent)} method ensure you call
 * {@link #onTouchEvent(MotionEvent)}. The methods defined in your callback will
 * be executed when the events occur.
 * </ul>
 */
public class TwoDimensionScaleGestureDetector {
  /**
   * The listener for receiving notifications when gestures occur. If you want
   * to listen for all the different gestures then implement this interface.
   * If you only want to listen for a subset it might be easier to extend
   * {@link SimpleOnScaleGestureListener}.
   * 
   * An application will receive events in the following order:
   * <ul>
   * <li>One {@link OnScaleGestureListener#onScaleBegin(ScaleGestureDetector)}
   * <li>Zero or more
   * {@link OnScaleGestureListener#onScale(ScaleGestureDetector)}
   * <li>One {@link OnScaleGestureListener#onScaleEnd(ScaleGestureDetector)}
   * </ul>
   */
  public interface OnScaleGestureListener {
    /**
     * Responds to scaling events for a gesture in progress. Reported by
     * pointer motion.
     * 
     * @param detector
     *            The detector reporting the event - use this to retrieve
     *            extended info about event state.
     * @return Whether or not the detector should consider this event as
     *         handled. If an event was not handled, the detector will
     *         continue to accumulate movement until an event is handled.
     *         This can be useful if an application, for example, only wants
     *         to update scaling factors if the change is greater than 0.01.
     */
    public boolean onScale(TwoDimensionScaleGestureDetector detector);

    /**
     * Responds to the beginning of a scaling gesture. Reported by new
     * pointers going down.
     * 
     * @param detector
     *            The detector reporting the event - use this to retrieve
     *            extended info about event state.
     * @return Whether or not the detector should continue recognizing this
     *         gesture. For example, if a gesture is beginning with a focal
     *         point outside of a region where it makes sense,
     *         onScaleBegin() may return false to ignore the rest of the
     *         gesture.
     */
    public boolean onScaleBegin(TwoDimensionScaleGestureDetector detector);

    /**
     * Responds to the end of a scale gesture. Reported by existing pointers
     * going up.
     * 
     * Once a scale has ended, {@link ScaleGestureDetector#getFocusX()} and
     * {@link ScaleGestureDetector#getFocusY()} will return the location of
     * the pointer remaining on the screen.
     * 
     * @param detector
     *            The detector reporting the event - use this to retrieve
     *            extended info about event state.
     */
    public void onScaleEnd(TwoDimensionScaleGestureDetector detector);
  }

  /**
   * A convenience class to extend when you only want to listen for a subset
   * of scaling-related events. This implements all methods in
   * {@link OnScaleGestureListener} but does nothing.
   * {@link OnScaleGestureListener#onScale(ScaleGestureDetector)} returns
   * {@code false} so that a subclass can retrieve the accumulated scale
   * factor in an overridden onScaleEnd.
   * {@link OnScaleGestureListener#onScaleBegin(ScaleGestureDetector)} returns
   * {@code true}.
   */
  public static class Simple2DOnScaleGestureListener implements
      OnScaleGestureListener {

    public boolean onScale(TwoDimensionScaleGestureDetector detector) {
      return false;
    }

    public boolean onScaleBegin(TwoDimensionScaleGestureDetector detector) {
      return true;
    }

    public void onScaleEnd(TwoDimensionScaleGestureDetector detector) {
      // Intentionally empty
    }
  }

  /**
   * This value is the threshold ratio between our previous combined pressure
   * and the current combined pressure. We will only fire an onScale event if
   * the computed ratio between the current and previous event pressures is
   * greater than this value. When pressure decreases rapidly between events
   * the position values can often be imprecise, as it usually indicates that
   * the user is in the process of lifting a pointer off of the device. Its
   * value was tuned experimentally.
   */
  private static final float PRESSURE_THRESHOLD = 0.67f;

  private final Context mContext;
  private final OnScaleGestureListener mListener;
  private boolean mGestureInProgress;

  private MotionEvent mPrevEvent;
  private MotionEvent mCurrEvent;

  private float mFocusX;
  private float mFocusY;
  private float mPrevFingerDiffX;
  private float mPrevFingerDiffY;
  private float mCurrFingerDiffX;
  private float mCurrFingerDiffY;
  private float mCurrPressure;
  private float mPrevPressure;
  private long mTimeDelta;

  private final float mEdgeSlop;
  private float mRightSlopEdge;
  private float mBottomSlopEdge;
  private boolean mSloppyGesture;

  private float mCurrLenX;

  private float mCurrLenY;

  private float mPrevLenX;

  private float mPrevLenY;

  private float mScaleFactorY;

  private float mScaleFactorX;

  public TwoDimensionScaleGestureDetector(Context context,
      OnScaleGestureListener listener) {
    ViewConfiguration config = ViewConfiguration.get(context);
    mContext = context;
    mListener = listener;
    mEdgeSlop = config.getScaledEdgeSlop();
  }

  public boolean onTouchEvent(MotionEvent event) {
    final int action = event.getAction();
    boolean handled = true;

    if (!mGestureInProgress) {
      switch (action & MotionEvent.ACTION_MASK) {
      case MotionEvent.ACTION_POINTER_DOWN: {
        // We have a new multi-finger gesture

        // as orientation can change, query the metrics in touch down
        DisplayMetrics metrics = mContext.getResources()
            .getDisplayMetrics();
        mRightSlopEdge = metrics.widthPixels - mEdgeSlop;
        mBottomSlopEdge = metrics.heightPixels - mEdgeSlop;

        // Be paranoid in case we missed an event
        reset();

        mPrevEvent = MotionEvent.obtain(event);
        mTimeDelta = 0;

        setContext(event);

        // Check if we have a sloppy gesture. If so, delay
        // the beginning of the gesture until we're sure that's
        // what the user wanted. Sloppy gestures can happen if the
        // edge of the user's hand is touching the screen, for example.
        final float edgeSlop = mEdgeSlop;
        final float rightSlop = mRightSlopEdge;
        final float bottomSlop = mBottomSlopEdge;
        final float x0 = event.getRawX();
        final float y0 = event.getRawY();
        final float x1 = getRawX(event, 1);
        final float y1 = getRawY(event, 1);

        boolean p0sloppy = x0 < edgeSlop || y0 < edgeSlop
            || x0 > rightSlop || y0 > bottomSlop;
        boolean p1sloppy = x1 < edgeSlop || y1 < edgeSlop
            || x1 > rightSlop || y1 > bottomSlop;

        if (p0sloppy && p1sloppy) {
          mFocusX = -1;
          mFocusY = -1;
          mSloppyGesture = true;
        } else if (p0sloppy) {
          mFocusX = event.getX(1);
          mFocusY = event.getY(1);
          mSloppyGesture = true;
        } else if (p1sloppy) {
          mFocusX = event.getX(0);
          mFocusY = event.getY(0);
          mSloppyGesture = true;
        } else {
          mGestureInProgress = mListener.onScaleBegin(this);
        }
      }
        break;

      case MotionEvent.ACTION_MOVE:
        if (mSloppyGesture) {
          // Initiate sloppy gestures if we've moved outside of the
          // slop area.
          final float edgeSlop = mEdgeSlop;
          final float rightSlop = mRightSlopEdge;
          final float bottomSlop = mBottomSlopEdge;
          final float x0 = event.getRawX();
          final float y0 = event.getRawY();
          final float x1 = getRawX(event, 1);
          final float y1 = getRawY(event, 1);

          boolean p0sloppy = x0 < edgeSlop || y0 < edgeSlop
              || x0 > rightSlop || y0 > bottomSlop;
          boolean p1sloppy = x1 < edgeSlop || y1 < edgeSlop
              || x1 > rightSlop || y1 > bottomSlop;

          if (p0sloppy && p1sloppy) {
            mFocusX = -1;
            mFocusY = -1;
          } else if (p0sloppy) {
            mFocusX = event.getX(1);
            mFocusY = event.getY(1);
          } else if (p1sloppy) {
            mFocusX = event.getX(0);
            mFocusY = event.getY(0);
          } else {
            mSloppyGesture = false;
            mGestureInProgress = mListener.onScaleBegin(this);
          }
        }
        break;

      case MotionEvent.ACTION_POINTER_UP:
        if (mSloppyGesture) {
          // Set focus point to the remaining finger
          int id = (((action & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT) == 0) ? 1
              : 0;
          mFocusX = event.getX(id);
          mFocusY = event.getY(id);
        }
        break;
      }
    } else {
      // Transform gesture in progress - attempt to handle it
      switch (action & MotionEvent.ACTION_MASK) {
      case MotionEvent.ACTION_POINTER_UP:
        // Gesture ended
        setContext(event);

        // Set focus point to the remaining finger
        int id = (((action & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT) == 0) ? 1
            : 0;
        mFocusX = event.getX(id);
        mFocusY = event.getY(id);

        if (!mSloppyGesture) {
          mListener.onScaleEnd(this);
        }

        reset();
        break;

      case MotionEvent.ACTION_CANCEL:
        if (!mSloppyGesture) {
          mListener.onScaleEnd(this);
        }

        reset();
        break;

      case MotionEvent.ACTION_MOVE:
        setContext(event);

        // Only accept the event if our relative pressure is within
        // a certain limit - this can help filter shaky data as a
        // finger is lifted.
        if (mCurrPressure / mPrevPressure > PRESSURE_THRESHOLD) {
          final boolean updatePrevious = mListener.onScale(this);

          if (updatePrevious) {
            mPrevEvent.recycle();
            mPrevEvent = MotionEvent.obtain(event);
          }
        }
        break;
      }
    }
    return handled;
  }

  /**
   * MotionEvent has no getRawX(int) method; simulate it pending future API
   * approval.
   */
  private static float getRawX(MotionEvent event, int pointerIndex) {
    float offset = event.getRawX() - event.getX();
    return event.getX(pointerIndex) + offset;
  }

  /**
   * MotionEvent has no getRawY(int) method; simulate it pending future API
   * approval.
   */
  private static float getRawY(MotionEvent event, int pointerIndex) {
    float offset = event.getRawY() - event.getY();
    return event.getY(pointerIndex) + offset;
  }

  private void setContext(MotionEvent curr) {
    if (mCurrEvent != null) {
      mCurrEvent.recycle();
    }
    mCurrEvent = MotionEvent.obtain(curr);

    mCurrLenX = -1;
    mCurrLenY = -1;
    mPrevLenX = -1;
    mPrevLenY = -1;
    mScaleFactorX = -1;
    mScaleFactorY = -1;

    final MotionEvent prev = mPrevEvent;

    final float px0 = prev.getX(0);
    final float py0 = prev.getY(0);
    final float px1 = prev.getX(1);
    final float py1 = prev.getY(1);
    final float cx0 = curr.getX(0);
    final float cy0 = curr.getY(0);
    final float cx1 = curr.getX(1);
    final float cy1 = curr.getY(1);

    final float pvx = px1 - px0;
    final float pvy = py1 - py0;
    final float cvx = cx1 - cx0;
    final float cvy = cy1 - cy0;
    mPrevFingerDiffX = pvx;
    mPrevFingerDiffY = pvy;
    mCurrFingerDiffX = cvx;
    mCurrFingerDiffY = cvy;

    mFocusX = cx0 + cvx * 0.5f;
    mFocusY = cy0 + cvy * 0.5f;
    mTimeDelta = curr.getEventTime() - prev.getEventTime();
    mCurrPressure = curr.getPressure(0) + curr.getPressure(1);
    mPrevPressure = prev.getPressure(0) + prev.getPressure(1);
  }

  private void reset() {
    if (mPrevEvent != null) {
      mPrevEvent.recycle();
      mPrevEvent = null;
    }
    if (mCurrEvent != null) {
      mCurrEvent.recycle();
      mCurrEvent = null;
    }
    mSloppyGesture = false;
    mGestureInProgress = false;
  }

  /**
   * Returns {@code true} if a two-finger scale gesture is in progress.
   * 
   * @return {@code true} if a scale gesture is in progress, {@code false}
   *         otherwise.
   */
  public boolean isInProgress() {
    return mGestureInProgress;
  }

  /**
   * Get the X coordinate of the current gesture's focal point. If a gesture
   * is in progress, the focal point is directly between the two pointers
   * forming the gesture. If a gesture is ending, the focal point is the
   * location of the remaining pointer on the screen. If
   * {@link #isInProgress()} would return false, the result of this function
   * is undefined.
   * 
   * @return X coordinate of the focal point in pixels.
   */
  public float getFocusX() {
    return mFocusX;
  }

  /**
   * Get the Y coordinate of the current gesture's focal point. If a gesture
   * is in progress, the focal point is directly between the two pointers
   * forming the gesture. If a gesture is ending, the focal point is the
   * location of the remaining pointer on the screen. If
   * {@link #isInProgress()} would return false, the result of this function
   * is undefined.
   * 
   * @return Y coordinate of the focal point in pixels.
   */
  public float getFocusY() {
    return mFocusY;
  }

  /**
   * Return the current distance between the two pointers forming the gesture
   * in progress.
   * 
   * @return Distance between pointers in pixels.
   */
  public Pair<Float, Float> getCurrentSpan() {
    if (mCurrLenX == -1 && mCurrLenY == -1) {
      final float cvx = mCurrFingerDiffX;
      final float cvy = mCurrFingerDiffY;
      // mCurrLen = FloatMath.sqrt(cvx*cvx + cvy*cvy);
      mCurrLenX = cvx;
      mCurrLenY = cvy;
      return new Pair<Float, Float>(cvx, cvy);
    }
    // return mCurrLen;
    return new Pair<Float, Float>(1f, 1f);
  }

  /**
   * Return the previous distance between the two pointers forming the gesture
   * in progress.
   * 
   * @return Previous distance between pointers in pixels.
   */
  public Pair<Float, Float> getPreviousSpan() {
    if (mPrevLenX == -1 && mPrevLenY == -1) {
      final float pvx = mPrevFingerDiffX;
      final float pvy = mPrevFingerDiffY;
      // mPrevLen = FloatMath.sqrt(pvx*pvx + pvy*pvy);
      mPrevLenX = pvx;
      mPrevLenY = pvy;
      return new Pair<Float, Float>(pvx, pvy);
    }
    // return mPrevLen;
    return new Pair<Float, Float>(1f, 1f);
  }

  /**
   * Return the scaling factor from the previous scale event to the current
   * event. This value is defined as ({@link #getCurrentSpan()} /
   * {@link #getPreviousSpan()}).
   * 
   * @return The current scaling factor.
   */
  public Pair<Float, Float> getScaleFactor() {
    float returnScaleFactorX = 1;
    float returnScaleFactorY = 1;
    if (mScaleFactorX == -1 && mScaleFactorY == -1) {

      Pair<Float, Float> oldSpan = getPreviousSpan();
      Pair<Float, Float> newSpan = getCurrentSpan();

      mScaleFactorX = newSpan.first / oldSpan.first;
      mScaleFactorY = oldSpan.second / newSpan.second;
      
      if(Math.abs(newSpan.first - oldSpan.first) < 50) {
        returnScaleFactorX = 1;
      } else {
        returnScaleFactorX = mScaleFactorX;
      }
      
      if(Math.abs(newSpan.second - oldSpan.second) < 50) {
        returnScaleFactorY = 1;
      } else {
        returnScaleFactorY = mScaleFactorY;
      }
      // mScaleFactor = getCurrentSpan() / getPreviousSpan();
    }
    if (mScaleFactorX >= 0 && mScaleFactorY >= 0)
      return new Pair<Float, Float>(returnScaleFactorX, returnScaleFactorY);
    else {
      //throw new IllegalStateException();
      reset();
      return new Pair<Float,Float>(mScaleFactorX, mScaleFactorY);
    }
  }

  /**
   * Return the time difference in milliseconds between the previous accepted
   * scaling event and the current scaling event.
   * 
   * @return Time difference since the last scaling event in milliseconds.
   */
  public long getTimeDelta() {
    return mTimeDelta;
  }

  /**
   * Return the event time of the current event being processed.
   * 
   * @return Current event time in milliseconds.
   */
  public long getEventTime() {
    return mCurrEvent.getEventTime();
  }
}




Java Source Code List

com.backyardbrains.BackyardAndroidActivity.java
com.backyardbrains.BackyardBrainsApplication.java
com.backyardbrains.BackyardBrainsConfigurationActivity.java
com.backyardbrains.FileListActivity.java
com.backyardbrains.TriggerActivity.java
com.backyardbrains.audio.AudioService.java
com.backyardbrains.audio.MicListener.java
com.backyardbrains.audio.ReceivesAudio.java
com.backyardbrains.audio.RecordingSaver.java
com.backyardbrains.audio.RingBuffer.java
com.backyardbrains.audio.TriggerAverager.java
com.backyardbrains.drawing.ContinuousGLSurfaceView.java
com.backyardbrains.drawing.OscilloscopeRenderer.java
com.backyardbrains.drawing.ThresholdGlSurfaceView.java
com.backyardbrains.drawing.ThresholdRenderer.java
com.backyardbrains.view.ScaleListener.java
com.backyardbrains.view.TwoDimensionScaleGestureDetector.java
com.backyardbrains.view.UIFactory.java