Back to project page adventure.datetime.
The source code is released under:
MIT License
If you think the Android project adventure.datetime listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
package ca.cmput301f13t03.adventure_datetime.view.treeView; //from ww w .ja va2s . c om import android.content.res.Resources; import android.graphics.*; import android.graphics.Paint.Style; import ca.cmput301f13t03.adventure_datetime.R; import java.util.UUID; /** * Represents a connection between two fragments * @author Jesse */ final class FragmentConnection { private static final int PARTICLE_H_OFFSET = 10; private static final int PARTICLE_V_OFFSET = 10; private static final float FRAME_ANIMATION_SPEED = 0.015f; private static Paint s_pathStyle = null; private static Paint s_particleStyle = null; private static Bitmap s_particle = null; private PathMeasure m_measure = null; private Path m_connectionPath = null; private float m_length = 0.0f; private float m_animationProgress = 1.0f; private UUID m_originId = null; private UUID m_targetId = null; static { s_pathStyle = new Paint(); s_pathStyle.setAntiAlias(true); s_pathStyle.setAlpha(200); s_pathStyle.setColor(Color.CYAN); s_pathStyle.setStyle(Style.STROKE); s_pathStyle.setStrokeWidth(3.0f); s_particleStyle = new Paint(); } public FragmentConnection(UUID origin, UUID target, Resources res) { m_originId = origin; m_targetId = target; if(s_particle == null) { s_particle = BitmapFactory.decodeResource(res, R.drawable.particle); } } public void SetPath(Path path) { m_connectionPath = path; m_measure = new PathMeasure(m_connectionPath, false); m_length = m_measure.getLength(); } public void Draw(Canvas surface, Camera camera) { camera.DrawLocal(surface, s_pathStyle, this.m_connectionPath); float pos[] = { 0.0f, 0.0f }; if(m_measure.getPosTan(m_animationProgress * m_length, pos, null)) { camera.DrawLocal( surface, s_particleStyle, s_particle, (int)(pos[0]) - PARTICLE_H_OFFSET, (int)(pos[1]) - PARTICLE_V_OFFSET); } if(m_animationProgress <= 0.0f) { m_animationProgress = 1.0f; } m_animationProgress -= FRAME_ANIMATION_SPEED; } public UUID GetOrigin() { return m_originId; } public UUID GetTarget() { return m_targetId; } }