Back to project page OpenKarotz-Android.
The source code is released under:
MIT License
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/* * OpenKarotz-Android/*from w w w .j a v a2 s . c om*/ * http://github.com/hobbe/OpenKarotz-Android * * Copyright (c) 2014 Olivier Bagot (http://github.com/hobbe) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * http://opensource.org/licenses/MIT * */ package com.github.hobbe.android.openkarotz.util; import java.io.IOException; import java.io.InputStream; import org.json.JSONException; import org.json.JSONObject; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.util.Log; /** * Utilities to manage assets. */ public class AssetUtils { /** * Load a bitmap image from the asset filename. * @param context the context * @param filename the name of the image * @return the bitmap or {@code null} */ public static Bitmap loadBitmapFromAsset(Context context, String filename) { // Log.v(LOG_TAG, "Loading bitmap asset " + filename); Bitmap bmp = null; InputStream is = null; try { is = context.getAssets().open(filename); bmp = BitmapFactory.decodeStream(is); } catch (IOException e) { Log.e(LOG_TAG, "Could not load bitmap asset " + filename, e); return null; } finally { if (is != null) { try { is.close(); } catch (IOException e) { // Ignored } } } return bmp; } /** * Load a JSON resource from the asset filename. * @param context the context * @param filename the name of the JSON object * @return the JSON object */ public static JSONObject loadJsonFromAsset(Context context, String filename) { JSONObject json = null; InputStream is = null; try { is = context.getAssets().open(filename); int size = is.available(); byte[] buffer = new byte[size]; is.read(buffer); String content = new String(buffer, "UTF-8"); json = new JSONObject(content); } catch (IOException e) { Log.e(LOG_TAG, "Could not load JSON asset " + filename, e); return null; } catch (JSONException e) { Log.e(LOG_TAG, "Could not parse JSON from asset " + filename, e); return null; } finally { if (is != null) { try { is.close(); } catch (IOException e) { // Ignored } } } return json; } private static final String LOG_TAG = AssetUtils.class.getSimpleName(); }