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/* * Copyright (C) 2012-2014 Jorrit "Chainfire" Jongma */*from w w w . j a v a 2 s . com*/ * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package eu.chainfire.libsuperuser; import android.os.Handler; import android.os.Looper; import java.io.DataOutputStream; import java.io.File; import java.io.FileInputStream; import java.io.IOException; import java.io.InputStream; import java.util.ArrayList; import java.util.Collections; import java.util.HashMap; import java.util.LinkedList; import java.util.List; import java.util.Locale; import java.util.Map; import java.util.UUID; import java.util.concurrent.ScheduledThreadPoolExecutor; import java.util.concurrent.TimeUnit; import eu.chainfire.libsuperuser.StreamGobbler.OnLineListener; /** * Class providing functionality to execute commands in a (root) shell */ public class Shell { /** * <p> * Runs commands using the supplied shell, and returns the output, or null * in case of errors. * </p> * <p> * This method is deprecated and only provided for backwards compatibility. * Use {@link #run(String, String[], String[], boolean)} instead, and see * that same method for usage notes. * </p> * * @param shell The shell to use for executing the commands * @param commands The commands to execute * @param wantSTDERR Return STDERR in the output ? * @return Output of the commands, or null in case of an error */ @Deprecated public static List<String> run(String shell, String[] commands, boolean wantSTDERR) { return run(shell, commands, null, wantSTDERR); } /** * <p> * Runs commands using the supplied shell, and returns the output, or null * in case of errors. * </p> * <p> * Note that due to compatibility with older Android versions, wantSTDERR is * not implemented using redirectErrorStream, but rather appended to the * output. STDOUT and STDERR are thus not guaranteed to be in the correct * order in the output. * </p> * <p> * Note as well that this code will intentionally crash when run in debug * mode from the main thread of the application. You should always execute * shell commands from a background thread. * </p> * <p> * When in debug mode, the code will also excessively log the commands * passed to and the output returned from the shell. * </p> * <p> * Though this function uses background threads to gobble STDOUT and STDERR * so a deadlock does not occur if the shell produces massive output, the * output is still stored in a List<String>, and as such doing * something like <em>'ls -lR /'</em> will probably have you run out of * memory. * </p> * * @param shell The shell to use for executing the commands * @param commands The commands to execute * @param environment List of all environment variables (in 'key=value' * format) or null for defaults * @param wantSTDERR Return STDERR in the output ? * @return Output of the commands, or null in case of an error */ public static List<String> run(String shell, String[] commands, String[] environment, boolean wantSTDERR) { String shellUpper = shell.toUpperCase(Locale.ENGLISH); if (Debug.getSanityChecksEnabledEffective() && Debug.onMainThread()) { // check if we're running in the main thread, and if so, crash if // we're in debug mode, to let the developer know attention is // needed here. Debug.log(ShellOnMainThreadException.EXCEPTION_COMMAND); throw new ShellOnMainThreadException(ShellOnMainThreadException.EXCEPTION_COMMAND); } Debug.logCommand(String.format("[%s%%] START", shellUpper)); List<String> res = Collections.synchronizedList(new ArrayList<String>()); try { // Combine passed environment with system environment if (environment != null) { Map<String, String> newEnvironment = new HashMap<String, String>(); newEnvironment.putAll(System.getenv()); int split; for (String entry : environment) { if ((split = entry.indexOf("=")) >= 0) { newEnvironment.put(entry.substring(0, split), entry.substring(split + 1)); } } int i = 0; environment = new String[newEnvironment.size()]; for (Map.Entry<String, String> entry : newEnvironment.entrySet()) { environment[i] = entry.getKey() + "=" + entry.getValue(); i++; } } // setup our process, retrieve STDIN stream, and STDOUT/STDERR // gobblers Process process = Runtime.getRuntime().exec(shell, environment); DataOutputStream STDIN = new DataOutputStream(process.getOutputStream()); StreamGobbler STDOUT = new StreamGobbler(shellUpper + "-", process.getInputStream(), res); StreamGobbler STDERR = new StreamGobbler(shellUpper + "*", process.getErrorStream(), wantSTDERR ? res : null); // start gobbling and write our commands to the shell STDOUT.start(); STDERR.start(); for (String write : commands) { Debug.logCommand(String.format("[%s+] %s", shellUpper, write)); STDIN.write((write + "\n").getBytes("UTF-8")); STDIN.flush(); } try { STDIN.write("exit\n".getBytes("UTF-8")); STDIN.flush(); } catch (IOException e) { // happens if the script already contains the exit line - if // there were a more serious issue, it would already have thrown // an exception while writing the script to STDIN } // wait for our process to finish, while we gobble away in the // background process.waitFor(); // make sure our threads are done gobbling, our streams are closed, // and the process is destroyed - while the latter two shouldn't be // needed in theory, and may even produce warnings, in "normal" Java // they are required for guaranteed cleanup of resources, so lets be // safe and do this on Android as well try { STDIN.close(); } catch (IOException e) { } STDOUT.join(); STDERR.join(); process.destroy(); // in case of su, 255 usually indicates access denied if (SU.isSU(shell) && (process.exitValue() == 255)) { res = null; } } catch (IOException e) { // shell probably not found res = null; } catch (InterruptedException e) { // this should really be re-thrown res = null; } Debug.logCommand(String.format("[%s%%] END", shell.toUpperCase(Locale.ENGLISH))); return res; } protected static String[] availableTestCommands = new String[]{ "echo -BOC-", "id" }; /** * See if the shell is alive, and if so, check the UID * * @param ret Standard output from running availableTestCommands * @param checkForRoot true if we are expecting this shell to be running as * root * @return true on success, false on error */ protected static boolean parseAvailableResult(List<String> ret, boolean checkForRoot) { if (ret == null) return false; // this is only one of many ways this can be done boolean echo_seen = false; for (String line : ret) { if (line.contains("uid=")) { // id command is working, let's see if we are actually root return !checkForRoot || line.contains("uid=0"); } else if (line.contains("-BOC-")) { // if we end up here, at least the su command starts some kind // of shell, // let's hope it has root privileges - no way to know without // additional // native binaries echo_seen = true; } } return echo_seen; } /** * This class provides utility functions to easily execute commands using SH */ public static class SH { /** * Runs command and return output * * @param command The command to run * @return Output of the command, or null in case of an error */ public static List<String> run(String command) { return Shell.run("sh", new String[]{ command }, null, false); } /** * Runs commands and return output * * @param commands The commands to run * @return Output of the commands, or null in case of an error */ public static List<String> run(List<String> commands) { return Shell.run("sh", commands.toArray(new String[commands.size()]), null, false); } /** * Runs commands and return output * * @param commands The commands to run * @return Output of the commands, or null in case of an error */ public static List<String> run(String[] commands) { return Shell.run("sh", commands, null, false); } } /** * This class provides utility functions to easily execute commands using SU * (root shell), as well as detecting whether or not root is available, and * if so which version. */ public static class SU { private static Boolean isSELinuxEnforcing = null; private static String[] suVersion = new String[]{ null, null }; /** * Runs command as root (if available) and return output * * @param command The command to run * @return Output of the command, or null if root isn't available or in * case of an error */ public static List<String> run(String command) { return Shell.run("su", new String[]{ command }, null, false); } /** * Runs commands as root (if available) and return output * * @param commands The commands to run * @return Output of the commands, or null if root isn't available or in * case of an error */ public static List<String> run(List<String> commands) { return Shell.run("su", commands.toArray(new String[commands.size()]), null, false); } /** * Runs commands as root (if available) and return output * * @param commands The commands to run * @return Output of the commands, or null if root isn't available or in * case of an error */ public static List<String> run(String[] commands) { return Shell.run("su", commands, null, false); } /** * Detects whether or not superuser access is available, by checking the * output of the "id" command if available, checking if a shell runs at * all otherwise * * @return True if superuser access available */ public static boolean available() { // this is only one of many ways this can be done List<String> ret = run(Shell.availableTestCommands); return Shell.parseAvailableResult(ret, true); } /** * <p> * Detects the version of the su binary installed (if any), if supported * by the binary. Most binaries support two different version numbers, * the public version that is displayed to users, and an internal * version number that is used for version number comparisons. Returns * null if su not available or retrieving the version isn't supported. * </p> * <p> * Note that su binary version and GUI (APK) version can be completely * different. * </p> * <p> * This function caches its result to improve performance on multiple * calls * </p> * * @param internal Request human-readable version or application * internal version * @return String containing the su version or null */ public static synchronized String version(boolean internal) { int idx = internal ? 0 : 1; if (suVersion[idx] == null) { String version = null; List<String> ret = Shell.run( internal ? "su -V" : "su -v", new String[]{}, null, false ); if (ret != null) { for (String line : ret) { if (!internal) { if (line.contains(".")) { version = line; break; } } else { try { if (Integer.parseInt(line) > 0) { version = line; break; } } catch (NumberFormatException e) { } } } } suVersion[idx] = version; } return suVersion[idx]; } /** * Attempts to deduce if the shell command refers to a su shell * * @param shell Shell command to run * @return Shell command appears to be su */ public static boolean isSU(String shell) { // Strip parameters int pos = shell.indexOf(' '); if (pos >= 0) { shell = shell.substring(0, pos); } // Strip path pos = shell.lastIndexOf('/'); if (pos >= 0) { shell = shell.substring(pos + 1); } return shell.equals("su"); } /** * Constructs a shell command to start a su shell using the supplied uid * and SELinux context. This is can be an expensive operation, consider * caching the result. * * @param uid Uid to use (0 == root) * @param context (SELinux) context name to use or null * @return Shell command */ public static String shell(int uid, String context) { // su[ --context <context>][ <uid>] String shell = "su"; if ((context != null) && isSELinuxEnforcing()) { String display = version(false); String internal = version(true); // We only know the format for SuperSU v1.90+ right now if ((display != null) && (internal != null) && (display.endsWith("SUPERSU")) && (Integer.valueOf(internal) >= 190)) { shell = String.format(Locale.ENGLISH, "%s --context %s", shell, context); } } // Most su binaries support the "su <uid>" format, but in case // they don't, lets skip it for the default 0 (root) case if (uid > 0) { shell = String.format(Locale.ENGLISH, "%s %d", shell, uid); } return shell; } /** * Constructs a shell command to start a su shell connected to mount * master daemon, to perform public mounts on Android 4.3+ (or 4.2+ in * SELinux enforcing mode) * * @return Shell command */ public static String shellMountMaster() { if (android.os.Build.VERSION.SDK_INT >= 17) { return "su --mount-master"; } return "su"; } /** * Detect if SELinux is set to enforcing, caches result * * @return true if SELinux set to enforcing, or false in the case of * permissive or not present */ public static synchronized boolean isSELinuxEnforcing() { if (isSELinuxEnforcing == null) { Boolean enforcing = null; // First known firmware with SELinux built-in was a 4.2 (17) // leak if (android.os.Build.VERSION.SDK_INT >= 17) { // Detect enforcing through sysfs, not always present if (enforcing == null) { File f = new File("/sys/fs/selinux/enforce"); if (f.exists()) { try { InputStream is = new FileInputStream("/sys/fs/selinux/enforce"); try { enforcing = (is.read() == '1'); } finally { is.close(); } } catch (Exception e) { } } } // 4.4+ builds are enforcing by default, take the gamble if (enforcing == null) { enforcing = (android.os.Build.VERSION.SDK_INT >= 19); } } if (enforcing == null) { enforcing = false; } isSELinuxEnforcing = enforcing; } return isSELinuxEnforcing; } /** * <p> * Clears results cached by isSELinuxEnforcing() and version(boolean * internal) calls. * </p> * <p> * Most apps should never need to call this, as neither enforcing status * nor su version is likely to change on a running device - though it is * not impossible. * </p> */ public static synchronized void clearCachedResults() { isSELinuxEnforcing = null; suVersion[0] = null; suVersion[1] = null; } } private interface OnResult { // for any onCommandResult callback public static final int WATCHDOG_EXIT = -1; public static final int SHELL_DIED = -2; // for Interactive.open() callbacks only public static final int SHELL_EXEC_FAILED = -3; public static final int SHELL_WRONG_UID = -4; public static final int SHELL_RUNNING = 0; } /** * Command result callback, notifies the recipient of the completion of a * command block, including the (last) exit code, and the full output */ public interface OnCommandResultListener extends OnResult { /** * <p> * Command result callback * </p> * <p> * Depending on how and on which thread the shell was created, this * callback may be executed on one of the gobbler threads. In that case, * it is important the callback returns as quickly as possible, as * delays in this callback may pause the native process or even result * in a deadlock * </p> * <p> * See {@link Shell.Interactive} for threading details * </p> * * @param commandCode Value previously supplied to addCommand * @param exitCode Exit code of the last command in the block * @param output All output generated by the command block */ public void onCommandResult(int commandCode, int exitCode, List<String> output); } /** * Command per line callback for parsing the output line by line without * buffering It also notifies the recipient of the completion of a command * block, including the (last) exit code. */ public interface OnCommandLineListener extends OnResult, OnLineListener { /** * <p> * Command result callback * </p> * <p> * Depending on how and on which thread the shell was created, this * callback may be executed on one of the gobbler threads. In that case, * it is important the callback returns as quickly as possible, as * delays in this callback may pause the native process or even result * in a deadlock * </p> * <p> * See {@link Shell.Interactive} for threading details * </p> * * @param commandCode Value previously supplied to addCommand * @param exitCode Exit code of the last command in the block */ public void onCommandResult(int commandCode, int exitCode); } /** * Internal class to store command block properties */ private static class Command { private static int commandCounter = 0; private final String[] commands; private final int code; private final OnCommandResultListener onCommandResultListener; private final OnCommandLineListener onCommandLineListener; private final String marker; public Command(String[] commands, int code, OnCommandResultListener onCommandResultListener, OnCommandLineListener onCommandLineListener) { this.commands = commands; this.code = code; this.onCommandResultListener = onCommandResultListener; this.onCommandLineListener = onCommandLineListener; this.marker = UUID.randomUUID().toString() + String.format("-%08x", ++commandCounter); } } /** * Builder class for {@link Shell.Interactive} */ public static class Builder { private Handler handler = null; private boolean autoHandler = true; private String shell = "sh"; private boolean wantSTDERR = false; private List<Command> commands = new LinkedList<Command>(); private Map<String, String> environment = new HashMap<String, String>(); private OnLineListener onSTDOUTLineListener = null; private OnLineListener onSTDERRLineListener = null; private int watchdogTimeout = 0; /** * <p> * Set a custom handler that will be used to post all callbacks to * </p> * <p> * See {@link Shell.Interactive} for further details on threading and * handlers * </p> * * @param handler Handler to use * @return This Builder object for method chaining */ public Builder setHandler(Handler handler) { this.handler = handler; return this; } /** * <p> * Automatically create a handler if possible ? Default to true * </p> * <p> * See {@link Shell.Interactive} for further details on threading and * handlers * </p> * * @param autoHandler Auto-create handler ? * @return This Builder object for method chaining */ public Builder setAutoHandler(boolean autoHandler) { this.autoHandler = autoHandler; return this; } /** * Set shell binary to use. Usually "sh" or "su", do not use a full path * unless you have a good reason to * * @param shell Shell to use * @return This Builder object for method chaining */ public Builder setShell(String shell) { this.shell = shell; return this; } /** * Convenience function to set "sh" as used shell * * @return This Builder object for method chaining */ public Builder useSH() { return setShell("sh"); } /** * Convenience function to set "su" as used shell * * @return This Builder object for method chaining */ public Builder useSU() { return setShell("su"); } /** * Set if error output should be appended to command block result output * * @param wantSTDERR Want error output ? * @return This Builder object for method chaining */ public Builder setWantSTDERR(boolean wantSTDERR) { this.wantSTDERR = wantSTDERR; return this; } /** * Add or update an environment variable * * @param key Key of the environment variable * @param value Value of the environment variable * @return This Builder object for method chaining */ public Builder addEnvironment(String key, String value) { environment.put(key, value); return this; } /** * Add or update environment variables * * @param addEnvironment Map of environment variables * @return This Builder object for method chaining */ public Builder addEnvironment(Map<String, String> addEnvironment) { environment.putAll(addEnvironment); return this; } /** * Add a command to execute * * @param command Command to execute * @return This Builder object for method chaining */ public Builder addCommand(String command) { return addCommand(command, 0, null); } /** * <p> * Add a command to execute, with a callback to be called on completion * </p> * <p> * The thread on which the callback executes is dependent on various * factors, see {@link Shell.Interactive} for further details * </p> * * @param command Command to execute * @param code User-defined value passed back to the callback * @param onCommandResultListener Callback to be called on completion * @return This Builder object for method chaining */ public Builder addCommand(String command, int code, OnCommandResultListener onCommandResultListener) { return addCommand(new String[]{ command }, code, onCommandResultListener); } /** * Add commands to execute * * @param commands Commands to execute * @return This Builder object for method chaining */ public Builder addCommand(List<String> commands) { return addCommand(commands, 0, null); } /** * <p> * Add commands to execute, with a callback to be called on completion * (of all commands) * </p> * <p> * The thread on which the callback executes is dependent on various * factors, see {@link Shell.Interactive} for further details * </p> * * @param commands Commands to execute * @param code User-defined value passed back to the callback * @param onCommandResultListener Callback to be called on completion * (of all commands) * @return This Builder object for method chaining */ public Builder addCommand(List<String> commands, int code, OnCommandResultListener onCommandResultListener) { return addCommand(commands.toArray(new String[commands.size()]), code, onCommandResultListener); } /** * Add commands to execute * * @param commands Commands to execute * @return This Builder object for method chaining */ public Builder addCommand(String[] commands) { return addCommand(commands, 0, null); } /** * <p> * Add commands to execute, with a callback to be called on completion * (of all commands) * </p> * <p> * The thread on which the callback executes is dependent on various * factors, see {@link Shell.Interactive} for further details * </p> * * @param commands Commands to execute * @param code User-defined value passed back to the callback * @param onCommandResultListener Callback to be called on completion * (of all commands) * @return This Builder object for method chaining */ public Builder addCommand(String[] commands, int code, OnCommandResultListener onCommandResultListener) { this.commands.add(new Command(commands, code, onCommandResultListener, null)); return this; } /** * <p> * Set a callback called for every line output to STDOUT by the shell * </p> * <p> * The thread on which the callback executes is dependent on various * factors, see {@link Shell.Interactive} for further details * </p> * * @param onLineListener Callback to be called for each line * @return This Builder object for method chaining */ public Builder setOnSTDOUTLineListener(OnLineListener onLineListener) { this.onSTDOUTLineListener = onLineListener; return this; } /** * <p> * Set a callback called for every line output to STDERR by the shell * </p> * <p> * The thread on which the callback executes is dependent on various * factors, see {@link Shell.Interactive} for further details * </p> * * @param onLineListener Callback to be called for each line * @return This Builder object for method chaining */ public Builder setOnSTDERRLineListener(OnLineListener onLineListener) { this.onSTDERRLineListener = onLineListener; return this; } /** * <p> * Enable command timeout callback * </p> * <p> * This will invoke the onCommandResult() callback with exitCode * WATCHDOG_EXIT if a command takes longer than watchdogTimeout seconds * to complete. * </p> * <p> * If a watchdog timeout occurs, it generally means that the Interactive * session is out of sync with the shell process. The caller should * close the current session and open a new one. * </p> * * @param watchdogTimeout Timeout, in seconds; 0 to disable * @return This Builder object for method chaining */ public Builder setWatchdogTimeout(int watchdogTimeout) { this.watchdogTimeout = watchdogTimeout; return this; } /** * <p> * Enable/disable reduced logcat output * </p> * <p> * Note that this is a global setting * </p> * * @param useMinimal true for reduced output, false for full output * @return This Builder object for method chaining */ public Builder setMinimalLogging(boolean useMinimal) { Debug.setLogTypeEnabled(Debug.LOG_COMMAND | Debug.LOG_OUTPUT, !useMinimal); return this; } /** * Construct a {@link Shell.Interactive} instance, and start the shell */ public Interactive open() { return new Interactive(this, null); } /** * Construct a {@link Shell.Interactive} instance, try to start the * shell, and call onCommandResultListener to report success or failure * * @param onCommandResultListener Callback to return shell open status */ public Interactive open(OnCommandResultListener onCommandResultListener) { return new Interactive(this, onCommandResultListener); } } /** * <p> * An interactive shell - initially created with {@link Shell.Builder} - * that executes blocks of commands you supply in the background, optionally * calling callbacks as each block completes. * </p> * <p> * STDERR output can be supplied as well, but due to compatibility with * older Android versions, wantSTDERR is not implemented using * redirectErrorStream, but rather appended to the output. STDOUT and STDERR * are thus not guaranteed to be in the correct order in the output. * </p> * <p> * Note as well that the close() and waitForIdle() methods will * intentionally crash when run in debug mode from the main thread of the * application. Any blocking call should be run from a background thread. * </p> * <p> * When in debug mode, the code will also excessively log the commands * passed to and the output returned from the shell. * </p> * <p> * Though this function uses background threads to gobble STDOUT and STDERR * so a deadlock does not occur if the shell produces massive output, the * output is still stored in a List<String>, and as such doing * something like <em>'ls -lR /'</em> will probably have you run out of * memory when using a {@link Shell.OnCommandResultListener}. A work-around * is to not supply this callback, but using (only) * {@link Shell.Builder#setOnSTDOUTLineListener(OnLineListener)}. This way, * an internal buffer will not be created and wasting your memory. * </p> * <h3>Callbacks, threads and handlers</h3> * <p> * On which thread the callbacks execute is dependent on your * initialization. You can supply a custom Handler using * {@link Shell.Builder#setHandler(Handler)} if needed. If you do not supply * a custom Handler - unless you set * {@link Shell.Builder#setAutoHandler(boolean)} to false - a Handler will * be auto-created if the thread used for instantiation of the object has a * Looper. * </p> * <p> * If no Handler was supplied and it was also not auto-created, all * callbacks will be called from either the STDOUT or STDERR gobbler * threads. These are important threads that should be blocked as little as * possible, as blocking them may in rare cases pause the native process or * even create a deadlock. * </p> * <p> * The main thread must certainly have a Looper, thus if you call * {@link Shell.Builder#open()} from the main thread, a handler will (by * default) be auto-created, and all the callbacks will be called on the * main thread. While this is often convenient and easy to code with, you * should be aware that if your callbacks are 'expensive' to execute, this * may negatively impact UI performance. * </p> * <p> * Background threads usually do <em>not</em> have a Looper, so calling * {@link Shell.Builder#open()} from such a background thread will (by * default) result in all the callbacks being executed in one of the gobbler * threads. You will have to make sure the code you execute in these * callbacks is thread-safe. * </p> */ public static class Interactive { private final Handler handler; private final boolean autoHandler; private final String shell; private final boolean wantSTDERR; private final List<Command> commands; private final Map<String, String> environment; private final OnLineListener onSTDOUTLineListener; private final OnLineListener onSTDERRLineListener; private int watchdogTimeout; private Process process = null; private DataOutputStream STDIN = null; private StreamGobbler STDOUT = null; private StreamGobbler STDERR = null; private ScheduledThreadPoolExecutor watchdog = null; private volatile boolean running = false; private volatile boolean idle = true; // read/write only synchronized private volatile boolean closed = true; private volatile int callbacks = 0; private volatile int watchdogCount; private Object idleSync = new Object(); private final Object callbackSync = new Object(); private volatile int lastExitCode = 0; private volatile String lastMarkerSTDOUT = null; private volatile String lastMarkerSTDERR = null; private volatile Command command = null; private volatile List<String> buffer = null; /** * The only way to create an instance: Shell.Builder::open() * * @param builder Builder class to take values from */ private Interactive(final Builder builder, final OnCommandResultListener onCommandResultListener) { autoHandler = builder.autoHandler; shell = builder.shell; wantSTDERR = builder.wantSTDERR; commands = builder.commands; environment = builder.environment; onSTDOUTLineListener = builder.onSTDOUTLineListener; onSTDERRLineListener = builder.onSTDERRLineListener; watchdogTimeout = builder.watchdogTimeout; // If a looper is available, we offload the callbacks from the // gobbling threads // to whichever thread created us. Would normally do this in open(), // but then we could not declare handler as final if ((Looper.myLooper() != null) && (builder.handler == null) && autoHandler) { handler = new Handler(); } else { handler = builder.handler; } boolean ret = open(); if (onCommandResultListener == null) { return; } else if (ret == false) { onCommandResultListener.onCommandResult(0, OnCommandResultListener.SHELL_EXEC_FAILED, null); return; } // Allow up to 60 seconds for SuperSU/Superuser dialog, then enable // the user-specified // timeout for all subsequent operations watchdogTimeout = 60; addCommand(Shell.availableTestCommands, 0, new OnCommandResultListener() { public void onCommandResult(int commandCode, int exitCode, List<String> output) { if (exitCode == OnCommandResultListener.SHELL_RUNNING && !Shell.parseAvailableResult(output, SU.isSU(shell))) { // shell is up, but it's brain-damaged exitCode = OnCommandResultListener.SHELL_WRONG_UID; } watchdogTimeout = builder.watchdogTimeout; onCommandResultListener.onCommandResult(0, exitCode, output); } }); } @Override protected void finalize() throws Throwable { if (!closed && Debug.getSanityChecksEnabledEffective()) { // waste of resources Debug.log(ShellNotClosedException.EXCEPTION_NOT_CLOSED); throw new ShellNotClosedException(); } super.finalize(); } /** * Add a command to execute * * @param command Command to execute */ public void addCommand(String command) { addCommand(command, 0, (OnCommandResultListener) null); } /** * <p> * Add a command to execute, with a callback to be called on completion * </p> * <p> * The thread on which the callback executes is dependent on various * factors, see {@link Shell.Interactive} for further details * </p> * * @param command Command to execute * @param code User-defined value passed back to the callback * @param onCommandResultListener Callback to be called on completion */ public void addCommand(String command, int code, OnCommandResultListener onCommandResultListener) { addCommand(new String[]{ command }, code, onCommandResultListener); } /** * <p> * Add a command to execute, with a callback. This callback gobbles the * output line by line without buffering it and also returns the result * code on completion. * </p> * <p> * The thread on which the callback executes is dependent on various * factors, see {@link Shell.Interactive} for further details * </p> * * @param command Command to execute * @param code User-defined value passed back to the callback * @param onCommandLineListener Callback */ public void addCommand(String command, int code, OnCommandLineListener onCommandLineListener) { addCommand(new String[]{ command }, code, onCommandLineListener); } /** * Add commands to execute * * @param commands Commands to execute */ public void addCommand(List<String> commands) { addCommand(commands, 0, (OnCommandResultListener) null); } /** * <p> * Add commands to execute, with a callback to be called on completion * (of all commands) * </p> * <p> * The thread on which the callback executes is dependent on various * factors, see {@link Shell.Interactive} for further details * </p> * * @param commands Commands to execute * @param code User-defined value passed back to the callback * @param onCommandResultListener Callback to be called on completion * (of all commands) */ public void addCommand(List<String> commands, int code, OnCommandResultListener onCommandResultListener) { addCommand(commands.toArray(new String[commands.size()]), code, onCommandResultListener); } /** * <p> * Add commands to execute, with a callback. This callback gobbles the * output line by line without buffering it and also returns the result * code on completion. * </p> * <p> * The thread on which the callback executes is dependent on various * factors, see {@link Shell.Interactive} for further details * </p> * * @param commands Commands to execute * @param code User-defined value passed back to the callback * @param onCommandLineListener Callback */ public void addCommand(List<String> commands, int code, OnCommandLineListener onCommandLineListener) { addCommand(commands.toArray(new String[commands.size()]), code, onCommandLineListener); } /** * Add commands to execute * * @param commands Commands to execute */ public void addCommand(String[] commands) { addCommand(commands, 0, (OnCommandResultListener) null); } /** * <p> * Add commands to execute, with a callback to be called on completion * (of all commands) * </p> * <p> * The thread on which the callback executes is dependent on various * factors, see {@link Shell.Interactive} for further details * </p> * * @param commands Commands to execute * @param code User-defined value passed back to the callback * @param onCommandResultListener Callback to be called on completion * (of all commands) */ public synchronized void addCommand(String[] commands, int code, OnCommandResultListener onCommandResultListener) { this.commands.add(new Command(commands, code, onCommandResultListener, null)); runNextCommand(); } /** * <p> * Add commands to execute, with a callback. This callback gobbles the * output line by line without buffering it and also returns the result * code on completion. * </p> * <p> * The thread on which the callback executes is dependent on various * factors, see {@link Shell.Interactive} for further details * </p> * * @param commands Commands to execute * @param code User-defined value passed back to the callback * @param onCommandLineListener Callback */ public synchronized void addCommand(String[] commands, int code, OnCommandLineListener onCommandLineListener) { this.commands.add(new Command(commands, code, null, onCommandLineListener)); runNextCommand(); } /** * Run the next command if any and if ready, signals idle state if no * commands left */ private void runNextCommand() { runNextCommand(true); } /** * Called from a ScheduledThreadPoolExecutor timer thread every second * when there is an outstanding command */ private synchronized void handleWatchdog() { final int exitCode; if (watchdog == null) return; if (watchdogTimeout == 0) return; if (!isRunning()) { exitCode = OnCommandResultListener.SHELL_DIED; Debug.log(String.format("[%s%%] SHELL_DIED", shell.toUpperCase(Locale.ENGLISH))); } else if (watchdogCount++ < watchdogTimeout) { return; } else { exitCode = OnCommandResultListener.WATCHDOG_EXIT; Debug.log(String.format("[%s%%] WATCHDOG_EXIT", shell.toUpperCase(Locale.ENGLISH))); } if (handler != null) { postCallback(command, exitCode, buffer); } // prevent multiple callbacks for the same command command = null; buffer = null; idle = true; watchdog.shutdown(); watchdog = null; kill(); } /** * Start the periodic timer when a command is submitted */ private void startWatchdog() { if (watchdogTimeout == 0) { return; } watchdogCount = 0; watchdog = new ScheduledThreadPoolExecutor(1); watchdog.scheduleAtFixedRate(new Runnable() { @Override public void run() { handleWatchdog(); } }, 1, 1, TimeUnit.SECONDS); } /** * Disable the watchdog timer upon command completion */ private void stopWatchdog() { if (watchdog != null) { watchdog.shutdownNow(); watchdog = null; } } /** * Run the next command if any and if ready * * @param notifyIdle signals idle state if no commands left ? */ private void runNextCommand(boolean notifyIdle) { // must always be called from a synchronized method boolean running = isRunning(); if (!running) idle = true; if (running && idle && (commands.size() > 0)) { Command command = commands.get(0); commands.remove(0); buffer = null; lastExitCode = 0; lastMarkerSTDOUT = null; lastMarkerSTDERR = null; if (command.commands.length > 0) { try { if (command.onCommandResultListener != null) { // no reason to store the output if we don't have an // OnCommandResultListener // user should catch the output with an // OnLineListener in this case buffer = Collections.synchronizedList(new ArrayList<String>()); } idle = false; this.command = command; startWatchdog(); for (String write : command.commands) { Debug.logCommand(String.format("[%s+] %s", shell.toUpperCase(Locale.ENGLISH), write)); STDIN.write((write + "\n").getBytes("UTF-8")); } STDIN.write(("echo " + command.marker + " $?\n").getBytes("UTF-8")); STDIN.write(("echo " + command.marker + " >&2\n").getBytes("UTF-8")); STDIN.flush(); } catch (IOException e) { } } else { runNextCommand(false); } } else if (!running) { // our shell died for unknown reasons - abort all submissions while (commands.size() > 0) { postCallback(commands.remove(0), OnCommandResultListener.SHELL_DIED, null); } } if (idle && notifyIdle) { synchronized (idleSync) { idleSync.notifyAll(); } } } /** * Processes a STDOUT/STDERR line containing an end/exitCode marker */ private synchronized void processMarker() { if (command.marker.equals(lastMarkerSTDOUT) && (command.marker.equals(lastMarkerSTDERR))) { postCallback(command, lastExitCode, buffer); stopWatchdog(); command = null; buffer = null; idle = true; runNextCommand(); } } /** * Process a normal STDOUT/STDERR line * * @param line Line to process * @param listener Callback to call or null */ private synchronized void processLine(String line, OnLineListener listener) { if (listener != null) { if (handler != null) { final String fLine = line; final OnLineListener fListener = listener; startCallback(); handler.post(new Runnable() { @Override public void run() { try { fListener.onLine(fLine); } finally { endCallback(); } } }); } else { listener.onLine(line); } } } /** * Add line to internal buffer * * @param line Line to add */ private synchronized void addBuffer(String line) { if (buffer != null) { buffer.add(line); } } /** * Increase callback counter */ private void startCallback() { synchronized (callbackSync) { callbacks++; } } /** * Schedule a callback to run on the appropriate thread */ private void postCallback(final Command fCommand, final int fExitCode, final List<String> fOutput) { if (fCommand.onCommandResultListener == null && fCommand.onCommandLineListener == null) { return; } if (handler == null) { if ((fCommand.onCommandResultListener != null) && (fOutput != null)) fCommand.onCommandResultListener.onCommandResult(fCommand.code, fExitCode, fOutput); if (fCommand.onCommandLineListener != null) fCommand.onCommandLineListener.onCommandResult(fCommand.code, fExitCode); return; } startCallback(); handler.post(new Runnable() { @Override public void run() { try { if ((fCommand.onCommandResultListener != null) && (fOutput != null)) fCommand.onCommandResultListener.onCommandResult(fCommand.code, fExitCode, fOutput); if (fCommand.onCommandLineListener != null) fCommand.onCommandLineListener .onCommandResult(fCommand.code, fExitCode); } finally { endCallback(); } } }); } /** * Decrease callback counter, signals callback complete state when * dropped to 0 */ private void endCallback() { synchronized (callbackSync) { callbacks--; if (callbacks == 0) { callbackSync.notifyAll(); } } } /** * Internal call that launches the shell, starts gobbling, and starts * executing commands. See {@link Shell.Interactive} * * @return Opened successfully ? */ private synchronized boolean open() { Debug.log(String.format("[%s%%] START", shell.toUpperCase(Locale.ENGLISH))); try { // setup our process, retrieve STDIN stream, and STDOUT/STDERR // gobblers if (environment.size() == 0) { process = Runtime.getRuntime().exec(shell); } else { Map<String, String> newEnvironment = new HashMap<String, String>(); newEnvironment.putAll(System.getenv()); newEnvironment.putAll(environment); int i = 0; String[] env = new String[newEnvironment.size()]; for (Map.Entry<String, String> entry : newEnvironment.entrySet()) { env[i] = entry.getKey() + "=" + entry.getValue(); i++; } process = Runtime.getRuntime().exec(shell, env); } STDIN = new DataOutputStream(process.getOutputStream()); STDOUT = new StreamGobbler(shell.toUpperCase(Locale.ENGLISH) + "-", process.getInputStream(), new OnLineListener() { @Override public void onLine(String line) { synchronized (Interactive.this) { if (command == null) { return; } if (line.startsWith(command.marker)) { try { lastExitCode = Integer.valueOf( line.substring(command.marker.length() + 1), 10); } catch (Exception e) { } lastMarkerSTDOUT = command.marker; processMarker(); } else { addBuffer(line); processLine(line, onSTDOUTLineListener); processLine(line, command.onCommandLineListener); } } } }); STDERR = new StreamGobbler(shell.toUpperCase(Locale.ENGLISH) + "*", process.getErrorStream(), new OnLineListener() { @Override public void onLine(String line) { synchronized (Interactive.this) { if (command == null) { return; } if (line.startsWith(command.marker)) { lastMarkerSTDERR = command.marker; processMarker(); } else { if (wantSTDERR) addBuffer(line); processLine(line, onSTDERRLineListener); } } } }); // start gobbling and write our commands to the shell STDOUT.start(); STDERR.start(); running = true; closed = false; runNextCommand(); return true; } catch (IOException e) { // shell probably not found return false; } } /** * Close shell and clean up all resources. Call this when you are done * with the shell. If the shell is not idle (all commands completed) you * should not call this method from the main UI thread because it may * block for a long time. This method will intentionally crash your app * (if in debug mode) if you try to do this anyway. */ public void close() { boolean _idle = isIdle(); // idle must be checked synchronized synchronized (this) { if (!running) return; running = false; closed = true; } // This method should not be called from the main thread unless the // shell is idle and can be cleaned up with (minimal) waiting. Only // throw in debug mode. if (!_idle && Debug.getSanityChecksEnabledEffective() && Debug.onMainThread()) { Debug.log(ShellOnMainThreadException.EXCEPTION_NOT_IDLE); throw new ShellOnMainThreadException(ShellOnMainThreadException.EXCEPTION_NOT_IDLE); } if (!_idle) waitForIdle(); try { STDIN.write(("exit\n").getBytes("UTF-8")); STDIN.flush(); // wait for our process to finish, while we gobble away in the // background process.waitFor(); // make sure our threads are done gobbling, our streams are // closed, and the process is destroyed - while the latter two // shouldn't be needed in theory, and may even produce warnings, // in "normal" Java they are required for guaranteed cleanup of // resources, so lets be safe and do this on Android as well try { STDIN.close(); } catch (IOException e) { } STDOUT.join(); STDERR.join(); stopWatchdog(); process.destroy(); } catch (IOException e) { // shell probably not found } catch (InterruptedException e) { // this should really be re-thrown } Debug.log(String.format("[%s%%] END", shell.toUpperCase(Locale.ENGLISH))); } /** * Try to clean up as much as possible from a shell that's gotten itself * wedged. Hopefully the StreamGobblers will croak on their own when the * other side of the pipe is closed. */ public synchronized void kill() { running = false; closed = true; try { STDIN.close(); } catch (IOException e) { } try { process.destroy(); } catch (Exception e) { } } /** * Is our shell still running ? * * @return Shell running ? */ public boolean isRunning() { if (process == null) { return false; } try { // if this throws, we're still running process.exitValue(); return false; } catch (IllegalThreadStateException e) { } return true; } /** * Have all commands completed executing ? * * @return Shell idle ? */ public synchronized boolean isIdle() { if (!isRunning()) { idle = true; synchronized (idleSync) { idleSync.notifyAll(); } } return idle; } /** * <p> * Wait for idle state. As this is a blocking call, you should not call * it from the main UI thread. If you do so and debug mode is enabled, * this method will intentionally crash your app. * </p> * <p> * If not interrupted, this method will not return until all commands * have finished executing. Note that this does not necessarily mean * that all the callbacks have fired yet. * </p> * <p> * If no Handler is used, all callbacks will have been executed when * this method returns. If a Handler is used, and this method is called * from a different thread than associated with the Handler's Looper, * all callbacks will have been executed when this method returns as * well. If however a Handler is used but this method is called from the * same thread as associated with the Handler's Looper, there is no way * to know. * </p> * <p> * In practice this means that in most simple cases all callbacks will * have completed when this method returns, but if you actually depend * on this behavior, you should make certain this is indeed the case. * </p> * <p> * See {@link Shell.Interactive} for further details on threading and * handlers * </p> * * @return True if wait complete, false if wait interrupted */ public boolean waitForIdle() { if (Debug.getSanityChecksEnabledEffective() && Debug.onMainThread()) { Debug.log(ShellOnMainThreadException.EXCEPTION_WAIT_IDLE); throw new ShellOnMainThreadException(ShellOnMainThreadException.EXCEPTION_WAIT_IDLE); } if (isRunning()) { synchronized (idleSync) { while (!idle) { try { idleSync.wait(); } catch (InterruptedException e) { return false; } } } if ((handler != null) && (handler.getLooper() != null) && (handler.getLooper() != Looper.myLooper())) { // If the callbacks are posted to a different thread than // this one, we can wait until all callbacks have called // before returning. If we don't use a Handler at all, the // callbacks are already called before we get here. If we do // use a Handler but we use the same Looper, waiting here // would actually block the callbacks from being called synchronized (callbackSync) { while (callbacks > 0) { try { callbackSync.wait(); } catch (InterruptedException e) { return false; } } } } } return true; } /** * Are we using a Handler to post callbacks ? * * @return Handler used ? */ public boolean hasHandler() { return (handler != null); } } }