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package com.es0329.crystalball; // www. ja va2 s . com import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; public class ShakeDetector implements SensorEventListener { // Minimum acceleration needed to count as a shake movement private static final int MIN_SHAKE_ACCELERATION = 5; // Minimum number of movements to register a shake private static final int MIN_MOVEMENTS = 2; // Maximum time (in milliseconds) for the whole shake to occur private static final int MAX_SHAKE_DURATION = 500; // Arrays to store gravity and linear acceleration values private float[] mGravity = { 0.0f, 0.0f, 0.0f }; private float[] mLinearAcceleration = { 0.0f, 0.0f, 0.0f }; // Indexes for x, y, and z values private static final int X = 0; private static final int Y = 1; private static final int Z = 2; // OnShakeListener that will be notified when the shake is detected private OnShakeListener mShakeListener; // Start time for the shake detection long startTime = 0; // Counter for shake movements int moveCount = 0; // Constructor that sets the shake listener public ShakeDetector(OnShakeListener shakeListener) { mShakeListener = shakeListener; } @Override public void onSensorChanged(SensorEvent event) { // This method will be called when the accelerometer detects a change. // Call a helper method that wraps code from the Android developer site setCurrentAcceleration(event); // Get the max linear acceleration in any direction float maxLinearAcceleration = getMaxCurrentLinearAcceleration(); // Check if the acceleration is greater than our minimum threshold if (maxLinearAcceleration > MIN_SHAKE_ACCELERATION) { long now = System.currentTimeMillis(); // Set the startTime if it was reset to zero if (startTime == 0) { startTime = now; } long elapsedTime = now - startTime; // Check if we're still in the shake window we defined if (elapsedTime > MAX_SHAKE_DURATION) { // Too much time has passed. Start over! resetShakeDetection(); } else { // Keep track of all the movements moveCount++; // Check if enough movements have been made to qualify as a // shake if (moveCount > MIN_MOVEMENTS) { // It's a shake! Notify the listener. mShakeListener.onShake(); // Reset for the next one! resetShakeDetection(); } } } } @Override public void onAccuracyChanged(Sensor sensor, int accuracy) { // Intentionally blank } private void setCurrentAcceleration(SensorEvent event) { /* * BEGIN SECTION from Android developer site. This code accounts for * gravity using a high-pass filter */ // alpha is calculated as t / (t + dT) // with t, the low-pass filter's time-constant // and dT, the event delivery rate final float alpha = 0.8f; // Gravity components of x, y, and z acceleration mGravity[X] = alpha * mGravity[X] + (1 - alpha) * event.values[X]; mGravity[Y] = alpha * mGravity[Y] + (1 - alpha) * event.values[Y]; mGravity[Z] = alpha * mGravity[Z] + (1 - alpha) * event.values[Z]; // Linear acceleration along the x, y, and z axes (gravity effects // removed) mLinearAcceleration[X] = event.values[X] - mGravity[X]; mLinearAcceleration[Y] = event.values[Y] - mGravity[Y]; mLinearAcceleration[Z] = event.values[Z] - mGravity[Z]; /* * END SECTION from Android developer site */ } private float getMaxCurrentLinearAcceleration() { // Start by setting the value to the x value float maxLinearAcceleration = mLinearAcceleration[X]; // Check if the y value is greater if (mLinearAcceleration[Y] > maxLinearAcceleration) { maxLinearAcceleration = mLinearAcceleration[Y]; } // Check if the z value is greater if (mLinearAcceleration[Z] > maxLinearAcceleration) { maxLinearAcceleration = mLinearAcceleration[Z]; } // Return the greatest value return maxLinearAcceleration; } private void resetShakeDetection() { startTime = 0; moveCount = 0; } /* * Definition for OnShakeListener definition. I would normally put this into * it's own .java file, but I included it here for quick reference and to * make it easier to include this file in our project. */ public interface OnShakeListener { public void onShake(); } }