Back to project page circle-ripple-layout.
The source code is released under:
MIT License
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/* * Copyright (C) 2014 Itai Hanski// ww w. j av a 2 s .c o m * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.itaihanski.circleripplelayout.widget; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.RectF; import android.graphics.Shader; import android.support.annotation.NonNull; import android.util.AttributeSet; import android.widget.FrameLayout; /** * A simple layout that clips its contents to a circle shape. * * @author Itai Hanski */ public class CircleLayout extends FrameLayout { private Bitmap mBitmap; private Canvas mCanvas; private RectF mBounds; public CircleLayout(Context context) { super(context); } public CircleLayout(Context context, AttributeSet attrs) { super(context, attrs); } public CircleLayout(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); if (w != oldw && h != oldh) { mBounds = new RectF(0, 0, w, h); mBitmap = Bitmap.createBitmap((int) mBounds.width(), (int) mBounds.height(), Bitmap.Config.ARGB_8888); mCanvas = new Canvas(mBitmap); } } @Override protected void dispatchDraw(@NonNull Canvas canvas) { // clear the canvas and save draw a new one one the bitmap mCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR); super.dispatchDraw(mCanvas); BitmapShader shader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); Paint paint = new Paint(); paint.setAntiAlias(true); paint.setShader(shader); canvas.drawCircle(mBounds.centerX(), mBounds.centerY(), mBounds.width() / 2, paint); } }