package edu.dhbw.andar.interfaces;
import javax.microedition.khronos.opengles.GL10;
/**
*
* @author Tobias Domhan
*
*/
public interface OpenGLRenderer {
/**
* Draw stuff in this method that has nothing to do with Augmented Reality.
* Will be invoked at the end of each render phase.
* @param gl
*/
public void draw(GL10 gl);
/**
* Setup the OpenGL environment. This method will be called just before
* each AR object is drawn. This method may be used to setup lighting,
* and other things common to all Augmented Reality objects.
* @param gl
*/
public void setupEnv(GL10 gl);
/**
* Called once, when the OpenGL Surface was created. Used to do some general
* OpenGL specific initialization.
* @param gl
*/
public void initGL(GL10 gl);
}
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