/*
* Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package com.badlogic.gdx.tests;
import com.badlogic.gdx.Files.FileType;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.Texture.TextureWrap;
import com.badlogic.gdx.graphics.VertexAttribute;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.tests.utils.GdxTest;
public class ManagedTest extends GdxTest {
Mesh mesh;
Texture texture;
@Override public void create () {
mesh = new Mesh(true, 4, 4, new VertexAttribute(Usage.Position, 2, "a_position"), new VertexAttribute(
Usage.TextureCoordinates, 2, "a_texCoord"));
mesh.setVertices(new float[] {-0.5f, -0.5f, 0, 0, 0.5f, -0.5f, 1, 0, 0.5f, 0.5f, 1, 1, -0.5f, 0.5f, 0, 1});
mesh.setIndices(new short[] {0, 1, 2, 3});
texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), true);
texture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
}
@Override public void render () {
GL10 gl = Gdx.graphics.getGL10();
gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
gl.glClearColor(0.7f, 0.7f, 0.7f, 1);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
gl.glEnable(GL10.GL_TEXTURE_2D);
texture.bind();
mesh.render(GL10.GL_TRIANGLE_FAN);
}
@Override public boolean needsGL20 () {
return false;
}
}
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