package org.dvaletin.games.ka50.weapon; import org.anddev.andengine.opengl.texture.region.TextureRegion; public class Bullet extends Weapon { public Bullet(final float pX, final float pY, TextureRegion texture, final float pVelocityX, final float pVelocityY){ super(pX, pY, texture, pVelocityX, pVelocityY); } }