Rendering Triangular Wedges with Shading
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20001102//EN"
"http://www.w3.org/TR/2000/CR-SVG-20001102/DTD/svg-20001102.dtd">
<svg width="100%" height="100%">
<g transform="translate(100,100)">
<!-- render triangle -->
<polygon points="200,0 300,150 100,150"
style="fill:red;stroke:blue;" />
<!-- render parallelogram (clockwise) -->
<polygon points="200,0 100,150 50,120 150,-30"
style="fill:black;stroke:blue;" />
</g>
</svg>
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