Using a DispatcherTimer
<Window x:Class="DispatcherExamples2.MyWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="DispatcherTimer" Height="300" Width="300"> <Grid> </Grid> </Window> //File:Window.xaml.vb Imports System Imports System.Collections.Generic Imports System.Text Imports System.Windows Imports System.Windows.Controls Imports System.Windows.Data Imports System.Windows.Documents Imports System.Windows.Input Imports System.Windows.Media Imports System.Windows.Media.Imaging Imports System.Windows.Shapes Imports System.Windows.Threading Namespace DispatcherExamples2 Partial Class MyWindow Inherits Window Private dt As New DispatcherTimer() Public Sub New() InitializeComponent() AddHandler dt.Tick, AddressOf dt_Tick dt.Interval = TimeSpan.FromSeconds(2) dt.Start() End Sub Private Sub dt_Tick(sender As Object, e As EventArgs) Dim rnd As New Random() Dim vals As Byte() = New Byte(2) {} rnd.NextBytes(vals) Dim c As Color = Color.FromRgb(vals(0), vals(1), vals(2)) Me.Background = New SolidColorBrush(c) End Sub End Class End Namespace
1. | Update the UI Asynchronously on a Timer | ||
2. | DispatcherTimer set up |