Using RadialGradient to create a Ball
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.scene.paint.CycleMethod;
import javafx.scene.paint.RadialGradient;
import javafx.scene.paint.Stop;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
public class Main extends Application {
static int dx = 1;
static int dy = 1;
public static void main(String[] args) {
Application.launch(args);
}
@Override
public void start(final Stage primaryStage) {
primaryStage.setTitle("Animation");
Group root = new Group();
Scene scene = new Scene(root, 400, 300, Color.WHITE);
primaryStage.setScene(scene);
addBouncyBall(scene);
primaryStage.show();
}
private void addBouncyBall(final Scene scene) {
final Circle ball = new Circle(100, 100, 20);
RadialGradient gradient1 = new RadialGradient(0,
.1,
100,
100,
20,
false,
CycleMethod.NO_CYCLE,
new Stop(0, Color.RED),
new Stop(1, Color.BLACK));
ball.setFill(gradient1);
final Group root = (Group) scene.getRoot();
root.getChildren().add(ball);
}
}
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