Using Both Vertical Box and Horizontal Box to do the layout
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.ProgressBar;
import javafx.scene.control.ProgressIndicator;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class Main extends Application {
final Float[] values = new Float[] { -1.0f, 0f, 0.6f, 1.0f };
final Label[] labels = new Label[values.length];
final ProgressBar[] pbs = new ProgressBar[values.length];
final ProgressIndicator[] pins = new ProgressIndicator[values.length];
final HBox hbs[] = new HBox[values.length];
@Override
public void start(Stage stage) {
Group root = new Group();
Scene scene = new Scene(root, 300, 150);
stage.setScene(scene);
stage.setTitle("Progress Controls");
for (int i = 0; i < values.length; i++) {
final Label label = labels[i] = new Label();
label.setText("progress:" + values[i]);
final ProgressBar pb = pbs[i] = new ProgressBar();
pb.setProgress(values[i]);
final ProgressIndicator pin = pins[i] = new ProgressIndicator();
pin.setProgress(values[i]);
final HBox hb = hbs[i] = new HBox();
hb.setSpacing(5);
hb.setAlignment(Pos.CENTER);
hb.getChildren().addAll(label, pb, pin);
}
final VBox vb = new VBox();
vb.setSpacing(5);
vb.getChildren().addAll(hbs);
scene.setRoot(vb);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
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