Freehand draw with Path
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.LineTo;
import javafx.scene.shape.MoveTo;
import javafx.scene.shape.Path;
import javafx.stage.Stage;
public class Main extends Application {
Path path;
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
Group root = new Group();
Scene scene = new Scene(root, 300, 250);
path = new Path();
path.setStrokeWidth(1);
path.setStroke(Color.BLACK);
scene.setOnMouseClicked(mouseHandler);
scene.setOnMouseDragged(mouseHandler);
scene.setOnMouseEntered(mouseHandler);
scene.setOnMouseExited(mouseHandler);
scene.setOnMouseMoved(mouseHandler);
scene.setOnMousePressed(mouseHandler);
scene.setOnMouseReleased(mouseHandler);
root.getChildren().add(path);
primaryStage.setScene(scene);
primaryStage.show();
}
EventHandler<MouseEvent> mouseHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent mouseEvent) {
if (mouseEvent.getEventType() == MouseEvent.MOUSE_PRESSED) {
path.getElements().clear();
path.getElements()
.add(new MoveTo(mouseEvent.getX(), mouseEvent.getY()));
} else if (mouseEvent.getEventType() == MouseEvent.MOUSE_DRAGGED) {
path.getElements()
.add(new LineTo(mouseEvent.getX(), mouseEvent.getY()));
}
}
};
}
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