Enable the depth buffer on the scene
import javafx.application.Application;
import javafx.scene.GroupBuilder;
import javafx.scene.Parent;
import javafx.scene.PerspectiveCameraBuilder;
import javafx.scene.Scene;
import javafx.scene.SceneBuilder;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.shape.RectangleBuilder;
import javafx.stage.Stage;
public class Main extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage stage) {
stage.setTitle("Depth Buffer");
stage.setScene(makeScene());
stage.show();
}
private Scene makeScene() {
return SceneBuilder.create()
.width(500)
.height(500)
.depthBuffer(true)
.root(createRoot())
.camera(PerspectiveCameraBuilder.create()
.build())
.build();
}
private Parent createRoot() {
Rectangle node1 = RectangleBuilder.create()
.x(-150)
.y(-150)
.translateZ(-100)
.width(200)
.height(200)
.fill(Color.RED)
.build();
Rectangle node2 = RectangleBuilder.create()
.x(-100)
.y(-100)
.width(200)
.height(200)
.fill(Color.GREEN)
.build();
Rectangle node3 = RectangleBuilder.create()
.x(-50)
.y(-50)
.translateZ(100)
.width(200)
.height(200)
.fill(Color.BLUE)
.build();
return GroupBuilder.create()
.children(node1, node2, node3)
.translateX(250)
.translateY(250)
.build();
}
}
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