MouseDrag -- implement simple mouse drag in a window : Mouse « Event « Java






MouseDrag -- implement simple mouse drag in a window

MouseDrag -- implement simple mouse drag in a window
   

/*
 * Copyright (c) Ian F. Darwin, http://www.darwinsys.com/, 1996-2002.
 * All rights reserved. Software written by Ian F. Darwin and others.
 * $Id: LICENSE,v 1.8 2004/02/09 03:33:38 ian Exp $
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * 
 * Java, the Duke mascot, and all variants of Sun's Java "steaming coffee
 * cup" logo are trademarks of Sun Microsystems. Sun's, and James Gosling's,
 * pioneering role in inventing and promulgating (and standardizing) the Java 
 * language and environment is gratefully acknowledged.
 * 
 * The pioneering role of Dennis Ritchie and Bjarne Stroustrup, of AT&T, for
 * inventing predecessor languages C and C++ is also gratefully acknowledged.
 */

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Label;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;

import javax.swing.JFrame;

/**
 * MouseDrag -- implement simple mouse drag in a window.
 */
public class MouseDrag extends Component implements MouseListener,
    MouseMotionListener {
  /** The Image we are to paint */
  Image curImage;

  /** Kludge for showStatus */
  static Label status;

  /** true if we are in drag */
  boolean inDrag = false;

  /** starting location of a drag */
  int startX = -1, startY = -1;

  /** current location of a drag */
  int curX = -1, curY = -1;

  // "main" method
  public static void main(String[] av) {
    JFrame f = new JFrame("Mouse Dragger");
    Container cp = f.getContentPane();

    if (av.length < 1) {
      System.err.println("Usage: MouseDrag imagefile");
      System.exit(1);
    }
    Image im = Toolkit.getDefaultToolkit().getImage(av[0]);

    // create a MouseDrag object
    MouseDrag j = new MouseDrag(im);

    cp.setLayout(new BorderLayout());
    cp.add(BorderLayout.NORTH, new Label(
        "Hello, and welcome to the world of Java"));
    cp.add(BorderLayout.CENTER, j);
    cp.add(BorderLayout.SOUTH, status = new Label());
    status.setSize(f.getSize().width, status.getSize().height);
    f.pack();
    f.setVisible(true);
    f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  }

  // "Constructor" - creates the object
  public MouseDrag(Image i) {
    super();
    curImage = i;
    setSize(300, 200);
    addMouseListener(this);
    addMouseMotionListener(this);
  }

  public void showStatus(String s) {
    status.setText(s);
  }

  // Five methods from MouseListener:
  /** Called when the mouse has been clicked on a component. */
  public void mouseClicked(MouseEvent e) {
  }

  /** Called when the mouse enters a component. */
  public void mouseEntered(MouseEvent e) {
  }

  /** Called when the mouse exits a component. */
  public void mouseExited(MouseEvent e) {
  }

  /** Called when the mouse has been pressed. */
  public void mousePressed(MouseEvent e) {
    Point p = e.getPoint();
    System.err.println("mousePressed at " + p);
    startX = p.x;
    startY = p.y;
    inDrag = true;
  }

  /** Called when the mouse has been released. */
  public void mouseReleased(MouseEvent e) {
    inDrag = false;
    System.err.println("SELECTION IS " + startX + "," + startY + " to "
        + curX + "," + curY);
  }

  // And two methods from MouseMotionListener:
  public void mouseDragged(MouseEvent e) {
    Point p = e.getPoint();
    // System.err.println("mouse drag to " + p);
    showStatus("mouse Dragged to " + p);
    curX = p.x;
    curY = p.y;
    if (inDrag) {
      repaint();
    }
  }

  public void paint(Graphics g) {
    int w = curX - startX, h = curY - startY;
    Dimension d = getSize();
    g.drawImage(curImage, 0, 0, d.width, d.height, this);
    if (startX < 0 || startY < 0)
      return;
    System.err.println("paint:drawRect @[" + startX + "," + startY
        + "] size " + w + "x" + h);
    g.setColor(Color.red);
    g.fillRect(startX, startY, w, h);
  }

  public void mouseMoved(MouseEvent e) {
    showStatus("mouse Moved to " + e.getPoint());
  }

}
           
         
    
    
  








Related examples in the same category

1.Drags within the imageDrags within the image
2.Mouse Wheel Event DemoMouse Wheel Event Demo
3.Mouse drag and drawMouse drag and draw
4.Move Shape with mouseMove Shape with mouse
5.MouseMotion Event: mouse move and dragMouseMotion Event: mouse move and drag
6.MouseDragClip -- implement simple mouse drag in a window. Speed up by using clipping regions
7.Swing Mouse Motion Event DemoSwing Mouse Motion Event Demo
8.Mouse Event DemoMouse Event Demo
9.Handle mouse motion event
10.Handle mouse button click event?
11.Move and scale graphical objects with a mouse on the panel
12.Detecting Double and Triple Clicks
13.InputEvent.BUTTON1_MASK (for left mouse button)
14.InputEvent.BUTTON2_MASK (for middle mouse button)
15.InputEvent.BUTTON3_MASK (for right mouse button)
16.Handling Mouse Clicks
17.Handling Mouse Motion
18.extends MouseAdapter and implements MouseMotionListener to create a mouse drawing programmextends MouseAdapter and implements MouseMotionListener to create a mouse drawing programm