AWT Interaction: Transform 3D : Transform 3D « 3D « Java






AWT Interaction: Transform 3D

AWT Interaction: Transform 3D
/*
 * @(#)AWTInteraction.java 1.12 02/10/21 13:35:20
 * 
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 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
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 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
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 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.util.Enumeration;

import javax.media.j3d.Behavior;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.WakeupCriterion;
import javax.media.j3d.WakeupOnBehaviorPost;
import javax.swing.JButton;
import javax.swing.JPanel;
import javax.vecmath.Point3d;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.SimpleUniverse;

public class AWTInteraction extends Applet { //implements ActionListener {
  TransformGroup objTrans;

  float angle = 0.0f;

  Transform3D trans = new Transform3D();

  JButton rotateB = new JButton("Rotate");

  private SimpleUniverse u = null;

  public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRoot.addChild(objTrans);

    // Create a simple shape leaf node, add it to the scene graph.
    objTrans.addChild(new ColorCube(0.4));

    // create the AWTInteractionBehavior
    AWTInteractionBehavior awtBehavior = new AWTInteractionBehavior(
        objTrans);
    rotateB.addActionListener(awtBehavior);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
        100.0);
    awtBehavior.setSchedulingBounds(bounds);
    objRoot.addChild(awtBehavior);

    return objRoot;
  }

  public AWTInteraction() {
  }

  public void init() {
    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse
        .getPreferredConfiguration();

    Canvas3D c = new Canvas3D(config);
    add("Center", c);

    JPanel p = new JPanel();
    p.add(rotateB);
    add("North", p);

    // Create a simple scene and attach it to the virtual universe
    BranchGroup scene = createSceneGraph();
    scene.setCapability(BranchGroup.ALLOW_BOUNDS_READ);
    u = new SimpleUniverse(c);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    u.getViewingPlatform().setNominalViewingTransform();

    u.addBranchGraph(scene);

  }

  public void destroy() {
    u.cleanup();
  }

  //
  // The following allows HelloUniverse to be run as an application
  // as well as an applet
  //
  public static void main(String[] args) {
    new MainFrame(new AWTInteraction(), 256, 256);
  }
}

class AWTInteractionBehavior extends Behavior implements ActionListener {

  private TransformGroup transformGroup;

  private Transform3D trans = new Transform3D();

  private WakeupCriterion criterion;

  private float angle = 0.0f;

  // create a new AWTInteractionBehavior
  public AWTInteractionBehavior(TransformGroup tg) {
    transformGroup = tg;
  }

  // initialize the behavior to wakeup on a behavior post with the id
  // MouseEvent.MOUSE_CLICKED
  public void initialize() {
    criterion = new WakeupOnBehaviorPost(this, MouseEvent.MOUSE_CLICKED);
    wakeupOn(criterion);
  }

  // processStimulus to rotate the cube
  public void processStimulus(Enumeration criteria) {
    angle += Math.toRadians(10.0);
    trans.rotY(angle);
    transformGroup.setTransform(trans);
    wakeupOn(criterion);
  }

  // when the mouse is clicked, postId for the behavior
  public void actionPerformed(ActionEvent e) {
    postId(MouseEvent.MOUSE_CLICKED);
  }
}




           
       








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