1. | Use inline item renderer to display image | |  |
2. | Bind Image to a variable | |  |
3. | Explicit sizing for the Image control and default sizing for the Button control | |  |
4. | uses explicit sizing for the Image control and default sizing for the Button control | |  |
5. | Change Image source in button action | |  |
6. | Image as Button skin | |  |
7. | When the user clicks the button, the action sets the visible property of the image to true to make it appear | | |
8. | Use load() method to replace a small image with a large image when the user clicks a button | |  |
9. | Using GIF file as both a skin for the Button control and a source for the tag | | |
10. | Embedding three images and applies those images as skins to an instance of a Button control | |  |
11. | Button with Embedded image | |  |
12. | Maintain Image Aspect Ratio | |  |
13. | Add image based border skin for Canvas | |  |
14. | Load image from a URL | |  |
15. | Working with different media types | |  |
16. | Setting visibility | |  |
17. | Import a green square from a SWF file that contains a library of different shapes | | |
18. | Resize logo to the exact values of the height and width properties without regard for its aspect ratio | |  |
19. | Assigning an image to a variable to decouple its location | |  |
20. | Use Image control to display image | |  |
21. | Use a relative path to reference an image in an assets directory | |  |
22. | Reference an image using a URL | |  |
23. | Create image thumbnails | |  |
24. | Set height and width of the image to 150 by 200 pixels | |  |
25. | Resize Image to exact height and width | |  |
26. | x and y properties specify the upper-left corner of image | |  |
27. | Use load() method to replace image | |  |
28. | Text can flow around the image | |  |
29. | Layout images in a Canvas | |  |
30. | Png image based skin | |  |
31. | Use Image control in an MXML file | |  |
32. | skin based on png images | |  |
33. | Do not maintain Aspect Ratio when displaying image with Image | |  |
34. | Use source for Image controls and other controls that point to an external file | |  |
35. | Compare Two Bitmap Images | |  |
36. | Image source file | |  |
37. | Load image file for an Image control with load method | |  |
38. | Image control io error | | |
39. | Image Binding | |  |
40. | Image Demo | |  |
41. | Set Image Source to change image file for an Image control | |  |
42. | Load Image With Load method from a disk file | |  |
43. | Move Image | |  |
44. | Load image with Loader and Paint image with graphics | | |
45. | Display Images and SWFs in HTML | |  |
46. | Load and Display an Image | |  |
47. | Display a Custom Loader while Loading Images | |  |
48. | skin with image | |  |
49. | Use the backgroundImage style to specify an image as the background of the container | |  |
50. | Access a JPEG image at run time | |  |
51. | Reference an image by using a URL | |  |
52. | By specifying a height and width of 20 by 20 pixels, you create a thumbnail of the image. | |  |
53. | Load a simple image from a local location | |  |
54. | Using the tag and how text can flow around the image | |  |
55. | Use @Resource directive anywhere a String might supply the location of the image. | | |
56. | Set image transform center to the right edge, corresponding to the transormX property having a value of 100 | |  |
57. | Image Class | |  |
58. | Read and Save a User's Webcam Image | |  |
59. | Embed a JPEG image into a Flex application | |  |