Drag and Drop Image, Copy Move
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<!-- dragdrop\DandDImageCopyMove.mxml -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx">
<s:layout>
<s:HorizontalLayout />
</s:layout>
<fx:Script>
import mx.managers.DragManager;
import mx.core.DragSource;
import mx.events.DragEvent;
import flash.events.MouseEvent;
// Embed icon image.
[Embed(source='a.jpg')]
public var globeImage:Class;
// The mouseMove event handler for the Image control
// functioning as the drag initiator.
private function mouseOverHandler(event:MouseEvent):void
{
var dragInitiator:Image=Image(event.currentTarget);
var ds:DragSource = new DragSource();
ds.addData(dragInitiator, "img");
// The drag manager uses the image as the drag indicator
// and sets the alpha to 1.0 (opaque),
// so it appears to be dragged across the canvas.
var imageProxy:Image = new Image();
imageProxy.source = globeImage;
imageProxy.height=10;
imageProxy.width=10;
DragManager.doDrag(dragInitiator, ds, event,
imageProxy, -15, -15, 1.00);
}
// The dragEnter event handler for the Canvas container
// functioning as the drop target.
private function dragEnterHandler(event:DragEvent):void {
if (event.dragSource.hasFormat("img"))
DragManager.acceptDragDrop(Canvas(event.currentTarget));
}
// The dragOver event handler for the Canvas container
// sets the type of drag-and-drop
// operation as either copy or move.
// This information is then used in the
// dragComplete event handler for the source Canvas container.
private function dragOverHandler(event:DragEvent):void
{
if (event.dragSource.hasFormat("img")) {
if (event.ctrlKey) {
DragManager.showFeedback(DragManager.COPY);
return;
} else {
DragManager.showFeedback(DragManager.MOVE);
return;
}
}
DragManager.showFeedback(DragManager.NONE);
}
// The dragDrop event handler for the Canvas container
// sets the Image control's position by
// "dropping" it in its new location.
private function dragDropHandler(event:DragEvent):void {
if (event.dragSource.hasFormat("img")) {
var draggedImage:Image = event.dragSource.dataForFormat('img') as Image;
var dropCanvas:Canvas = event.currentTarget as Canvas;
// Since this is a copy, create a new object to
// add to the drop target.
var newImage:Image=new Image();
newImage.source = draggedImage.source;
newImage.x = dropCanvas.mouseX;
newImage.y = dropCanvas.mouseY;
dropCanvas.addChild(newImage);
}
}
// The dragComplete event handler for the source Canvas container
// determines if this was a copy or move.
// If a move, remove the dragged image from the Canvas.
private function dragCompleteHandler(event:DragEvent):void {
var draggedImage:Image = event.dragInitiator as Image;
var dragInitCanvas:Canvas = event.dragInitiator.parent as Canvas;
if (event.action == DragManager.MOVE)
dragInitCanvas.removeChild(draggedImage);
}
</fx:Script>
<!-- Canvas holding the Image control that is the drag initiator. -->
<mx:Canvas width="250" height="500" borderStyle="solid"
backgroundColor="#DDDDDD">
<!-- The Image control is the drag initiator and the drag indicator. -->
<mx:Image id="myimg" source="@Embed(source='a.jpg')"
mouseMove="mouseOverHandler(event);" dragComplete="dragCompleteHandler(event);" />
</mx:Canvas>
<!-- This Canvas is the drop target. -->
<mx:Canvas width="250" height="500" borderStyle="solid"
backgroundColor="#DDDDDD" dragEnter="dragEnterHandler(event);"
dragOver="dragOverHandler(event);" dragDrop="dragDropHandler(event);">
</mx:Canvas>
</s:Application>
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