Total amount of memory allocated (totmem) to Flash Player at 1-second intervals.
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<!-- optimize/ShowTotalMemory.mxml -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"
initialize="initTimer()">
<fx:Script>
import flash.utils.Timer;
import flash.events.TimerEvent;
[Bindable]
public var time:Number = 0;
[Bindable]
public var totmem:Number = 0;
[Bindable]
public var maxmem:Number = 0;
public function initTimer():void {
// The first parameter is the interval (in milliseconds). The
// second parameter is number of times to run (0 means infinity).
var myTimer:Timer = new Timer(1000, 0);
myTimer.addEventListener("timer", timerHandler);
myTimer.start();
}
public function timerHandler(event:TimerEvent):void {
time = getTimer();
totmem = flash.system.System.totalMemory;
maxmem = Math.max(maxmem, totmem);
}
</fx:Script>
<mx:Form>
<mx:FormItem label="Time:">
<mx:Label text="{time} ms" />
</mx:FormItem>
<mx:FormItem label="totalMemory:">
<mx:Label text="{totmem} bytes" />
</mx:FormItem>
<mx:FormItem label="Max. Memory:">
<mx:Label text="{maxmem} bytes" />
</mx:FormItem>
</mx:Form>
</s:Application>
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