Use Matrix3D to Apply Transformations Within a Layout
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:s="library://ns.adobe.com/flex/spark">
<mx:Script>
import mx.core.UIComponent;
[Bindable] private var rot:Number = 45;
private function rotate():void
{
var matrix:Matrix3D = button.getLayoutMatrix3D();
matrix.appendRotation( 45, Vector3D.Z_AXIS );
button.layoutMatrix3D = matrix;
rot += 45;
}
</mx:Script>
<s:Group>
<s:Group width="120">
<mx:Button id="button" label="Rotate" click="rotate();" />
<s:Rect id="rect" rotationZ="{rot}" width="110" height="50">
<s:fill>
<mx:SolidColor color="#000000" />
</s:fill>
</s:Rect>
</s:Group>
<s:Rect width="100%" height="100%">
<s:stroke>
<mx:SolidColorStroke color="#000000" />
</s:stroke>
</s:Rect>
</s:Group>
</mx:Application>
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