Use the dot operator (.) on the XML instance and add the element
package{ import flash.display.Sprite; public class Main extends Sprite{ public function Main(){ var example:XML = <example />; // Create a new XML node named newElement and add it to the example instance example.newElement = <newElement />; trace( example ); } } }
1. | Access XML elements by index | ||
2. | Change the element's value | ||
3. | Assign XML element value | ||
4. | Accessing Text Nodes | ||
5. | Create a new element by creating a property on the XML instance and assigning it a value |