Responding to Scroll Events
package {
import flash.display.Sprite;
import flash.text.TextField;
import flash.events.Event;
public class Main extends Sprite {
public function Main( ) {
var field:TextField = new TextField( );
field.autoSize = flash.text.TextFieldAutoSize.LEFT;
field.text = "AAA BBB CCC DDD AAA BBB CCC DDD AAA BBB CCC DDD AAA BBB CCC DDD";
field.addEventListener(Event.SCROLL, onTextScroll);
addChild(field);
}
private function onTextScroll(event:Event):void {
trace("scroll");
}
}
}
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