Missing Fonts and Glyphs : Font « TextField « Flash / Flex / ActionScript






Missing Fonts and Glyphs

 

package{
  import flash.display.Sprite;
  import flash.text.*;  
  public class Main extends Sprite{
    public function Main(){

        var t:TextField = new TextField(  );
        t.embedFonts = true;
        t.htmlText = "<FONT FACE='Verdana'>Hello <b>world</b></FONT>";
        addChild(t);
    }
  }
}

        








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5.Using bold and italic with embedded fonts
6.Loading Fonts at Runtime
7.Listing all embedded fonts
8.Listing all device fonts
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10.Automatically selecting a fallback font
11.Determining Glyph Availability
12.Embedded-Text Rendering
13.Creates a TextField object and then tells Flash Player to render it with embedded fonts using the FlashType renderer:
14.FlashType versus Flash Player's standard vector-renderer