Listening to TextField Events
textInput Event
package
{
import flash.text.TextField;
import flash.display.Sprite;
import flash.events.TextEvent;
public class Main extends Sprite
{
private var inputText:TextField;
private var regex:RegExp;
private var dict:Array;
public function Main()
{
dict = new Array("flash", "java", "C#", "python", "ruby", "C++");
inputText = new TextField();
inputText.type = "input";
inputText.addEventListener(TextEvent.TEXT_INPUT, predictText);
inputText.border = true;
addChild(inputText);
}
private function predictText(textEvent:TextEvent):void
{
this.regex = new RegExp(textEvent.text, "i");
for each(var term:String in dict)
{
if(regex.test(term))
{
inputText.text = term.substring(textEvent.text.length);
}
}
}
}
}
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