Working with Basic try/catch Statements
/*
try {
// Code to try.
}
catch (erObject:Error) {
// Code to run if the try code throws an error.
}
*/
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var sUsername:String = "";
try {
if(sUsername == "") {
throw new Error();
}
trace("The try block ran successfully.");
} catch (erObject:Error) {
trace("An error was thrown.");
}
}
}
}
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