Use break statements to exit the switch statement after executing the actions under the matching case.
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var animalName:String = "dove";
switch (animalName) {
case "turtle":
trace("Yay! 'Turtle' .");
break;
case "dove":
trace("Sorry, .");
break;
default:
trace("Sorry, try again.");
}
}
}
}
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