Rotating Rectangles : Rectangle « Graphics « Flash / Flex / ActionScript






Rotating Rectangles

 

package {
  import flash.display.*;
  import flash.events.*;

  public class Main extends Sprite {
    public function Main (  ) {
      var rects:Array = new Array(  );
      for (var i:int = 0; i < 20; i++) {
        rects[i] = new Shape(  );
        rects[i].graphics.lineStyle(1);
        rects[i].graphics.beginFill(Math.floor(Math.random(  )*0xFFFFFF), 1);
        rects[i].graphics.drawRect(0, 0, 100, 50);
        rects[i].x = Math.floor(Math.random(  )*500);
        rects[i].y = Math.floor(Math.random(  )*400);
        addChild(rects[i]);
      }

      stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener);
    }

    private function mouseDownListener (e:Event):void {
      for (var i:int=0; i < numChildren; i++) {
        getChildAt(i).rotation = Math.floor(Math.random(  )*360);
      }
    }
  }
}

        








Related examples in the same category

1.Draw a rectangle
2.Draw Colored Rectangle
3.Fill a rectangle
4.rotateChildren( ), applies the generalized code from Example 20-4. It randomly rotates all the descendants of a specified container (not just the children).
5.A rectangle in a Sprite is nested within another Sprite. Both Sprite instances are rotated 45 degrees.
6.Square