MouseEvent.MOUSE_MOVE: Handling MouseEvent.MOUSE_MOVE over a triangle
package { import flash.display.*; import flash.events.*; public class Main extends Sprite { public function Main ( ) { // Create the triangle var triangle:Sprite = new Sprite( ); triangle.graphics.lineStyle(1); triangle.graphics.beginFill(0x00FF00, 1); triangle.graphics.moveTo(25, 0); triangle.graphics.lineTo(50, 25); triangle.graphics.lineTo(0, 25); triangle.graphics.lineTo(25, 0); triangle.graphics.endFill( ); triangle.x = 200; triangle.y = 100; addChild(triangle); triangle.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveListener); } private function mouseMoveListener (e:MouseEvent):void { trace("mouse move"); } } }