MouseEvent.MOUSE_MOVE: Handling MouseEvent.MOUSE_MOVE over a triangle
package {
import flash.display.*;
import flash.events.*;
public class Main extends Sprite {
public function Main ( ) {
// Create the triangle
var triangle:Sprite = new Sprite( );
triangle.graphics.lineStyle(1);
triangle.graphics.beginFill(0x00FF00, 1);
triangle.graphics.moveTo(25, 0);
triangle.graphics.lineTo(50, 25);
triangle.graphics.lineTo(0, 25);
triangle.graphics.lineTo(25, 0);
triangle.graphics.endFill( );
triangle.x = 200;
triangle.y = 100;
addChild(triangle);
triangle.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveListener);
}
private function mouseMoveListener (e:MouseEvent):void {
trace("mouse move");
}
}
}
Related examples in the same category