ConvolutionFilter Demo
package{
import flash.display.Sprite;
import flash.filters.*;
public class Main extends Sprite{
public function Main(){
var box:Sprite = new Sprite( );
box.graphics.lineStyle( );
box.graphics.beginFill(0xFFFFFF);
box.graphics.drawRect(0, 0, 100, 100);
box.graphics.endFill( );
var boxShadow:Sprite = new Sprite( );
boxShadow.graphics.lineStyle( );
boxShadow.graphics.beginFill(0xFFFFFF);
boxShadow.graphics.drawRect(0, 0, 100, 100);
boxShadow.graphics.endFill( );
addChild(boxShadow);
addChild(box);
box.filters = [new GlowFilter( )];
boxShadow.filters = [new ConvolutionFilter(3, 3, [0, 0, 0, 0, 1, 0, 0, 0, 0])];
}
}
}
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