Working with the MovieClip: Using stop() and gotoAndPlay() : MovieClip « Development « Flash / Flex / ActionScript






Working with the MovieClip: Using stop() and gotoAndPlay()

 
package {
    import flash.display.*;
    import flash.net.URLRequest;
    import flash.events.Event;
    
    public class Movies extends Sprite
    {
        public function Movies()
        {
            var loader:Loader = new Loader();
            loader.load(new URLRequest("movie.swf"));
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE, makeMovie);
    
        }
        private function makeMovie(event:Event):void
        {
            var mc:MovieClip = (event.target.content as MovieClip);
            mc.gotoAndPlay("intro");
            mc.addEventListener(Event.ENTER_FRAME, stopMovie);
        }
        private function stopMovie(event:Event):void
        {
            try
            {
                if (MovieClip(event.target).currentFrame == 30)
                    MovieClip(event.target).stop();
            } catch(err:Error) {
                trace("oops...");
            }
        }
    }
}

        








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