Traversing Objects in a Display Hierarchy
package {
import flash.display.*;
import flash.events.*;
public class Main extends Sprite {
public function Main ( ) {
var rects:Array = new Array( );
for (var i:int = 0; i < 20; i++) {
rects[i] = new Shape( );
rects[i].graphics.lineStyle(1);
rects[i].graphics.beginFill(Math.floor(Math.random( )*0xFFFFFF), 1);
rects[i].graphics.drawRect(0, 0, 100, 50);
rects[i].x = Math.floor(Math.random( )*500);
rects[i].y = Math.floor(Math.random( )*400);
addChild(rects[i]);
}
stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener);
}
private function mouseDownListener (e:Event):void {
for (var i:int=0; i < numChildren; i++) {
getChildAt(i).rotation = Math.floor(Math.random( )*360);
}
}
}
}
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