Math Constants : Math « Development « Flash / Flex / ActionScript Flash / Flex / ActionScript Development Math Math Constants
Property Value Description
E ~2.718 Base of natural logarithm
LN10 ~2.302 Natural logarithm of 10
LN2 ~0.693 Natural logarithm of 2
LOG10E ~0.434 Base-10 logarithm of E
LOG2E ~1.442 Base-2 logarithm of E
PI ~3.142 Pi
SQRT1_2 ~0.707 Square root of 1/2
SQRT2 ~1.414 Square root of 2
Related examples in the same category 1. Math Class Arithmetic 2. Math Class Trigonometry 3. Math class includes the constant Math.PI for the number, ratio of a circle's circumference to its diameter. 4. Finding Absolute Values 5. Rounding and Truncating Numbers: round(), ceiling(), and floor() 6. The ceil() method returns the next-highest integer value of the number passed it as an argument. 7. The floor()returns the next-lowest integer. 8. Use round(), ceiling(), and floor() to round or truncate to decimal place values. 9. Generating Random Numbers: The random() returns a floating-point value between 0 and 0.999999, inclusive. 10. Generate a random number within a range that does not start with 0 11. Random integer values 12. If you are working with one six-sided die, you want to generate a random number between 1 and 6 each time 13. Finding the Greater or Lesser of Two Numbers 14. The calculation for finding compound interest: newValue = originalValue * (1 + rate/cp)^(cp*t) 15. package{ 16. The exp() method requires one parameter: a number. It then raises e (Math.E) to the power of that number. 17. atan2(), takes two parameters (an X- and a Y-coordinate), and returns the angle formed by the right triangle measured in radians: Math.atan2(x, y) 18. Use Math.round( ) to round a number to the nearest integer 19. Use Math.floor( ) to round a number down 20. Use Math.ceil( ) to round a number up. 21. To round a number to the nearest decimal place: 22. Use the identical math to round a number to the nearest multiple of an integer. 23. All trig functions operate on radians, an angular unit in which radians measure a full revolution. 24. Generate random number in a range