Introducing the Microphone
package
{
import flash.display.Sprite;
import flash.events.*;
import flash.media.Microphone;
import flash.system.Security;
public class Main extends Sprite
{
public function Main ()
{
var mic:Microphone = Microphone.getMicrophone();
Security.showSettings("2");
mic.setLoopBack(true);
if (mic != null)
{
mic.setUseEchoSuppression(true);
mic.addEventListener(ActivityEvent.ACTIVITY, activityHandler);
mic.addEventListener(StatusEvent.STATUS, statusHandler);
}
}
private function activityHandler(event:ActivityEvent):void
{
trace("activityHandler: " + event);
}
private function statusHandler(event:StatusEvent):void
{
trace("statusHandler: " + event);
}
}
}
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