Convert class to the more general type without writing any explicit code.
package{
import flash.display.Sprite;
import flash.geom.Rectangle;
public class Main extends Sprite{
public function Main(){
var square:Rectangle = new Rectangle();
var array:Array = ["hello", "world"];
var obj:Object;
while (obj = array.shift())
{
trace(obj);
}
var str:String = "";
if (!str) str = "Default";
trace(str); //Default
for (var i:int = 1; i < 4; i++)
{
trace(i, (i % 2)? "odd" : "even");
}
}
}
}
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