Using an equality operator with two array variables only checks to see if they point to the same spot in memory.
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var letters:Array = ["a", "b", "c", "d"];
var lettersPointer:Array = letters;
trace(letters == lettersPointer); // Displays: true
}
}
}
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