add the start() method to our program, things start happening: : Timer Event « Animation « Flash / Flex / ActionScript






add the start() method to our program, things start happening:

 
package {
    import flash.display.Sprite;
    import flash.utils.*;
    import flash.events.*;
    public class Main extends Sprite {
        public static const TIMER_DELAY:Number = 1 * 1000;
        public var timer:Timer = new Timer(TIMER_DELAY, 10);

        public function Main() {
            timer.addEventListener(TimerEvent.TIMER, onTimer);
            timer.addEventListener(TimerEvent.TIMER_COMPLETE,  onTimerComplete);
            timer.start();
        }
        private function onTimer(event:TimerEvent):void {
            trace("Tick.");
        }
        private function onTimerComplete(event:TimerEvent):void {
            trace("Ding!");
        }
    }
}

        








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1.Using Timers
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3.Listening for Timer Events