add the start() method to our program, things start happening:
package {
import flash.display.Sprite;
import flash.utils.*;
import flash.events.*;
public class Main extends Sprite {
public static const TIMER_DELAY:Number = 1 * 1000;
public var timer:Timer = new Timer(TIMER_DELAY, 10);
public function Main() {
timer.addEventListener(TimerEvent.TIMER, onTimer);
timer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerComplete);
timer.start();
}
private function onTimer(event:TimerEvent):void {
trace("Tick.");
}
private function onTimerComplete(event:TimerEvent):void {
trace("Ding!");
}
}
}
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