Designated Frame Rate Versus Actual Frame Rate
package { import flash.display.*; import flash.text.*; public class Main extends Sprite { public function Main( ) { var t:TextField = new TextField( ); trace(stage.frameRate.toString()); } } }
1. | Add Enter Frame event listener | ||
2. | Measuring the actual frame rate | ||
3. | Animating with the ENTER_FRAME Event: Animating a TextField horizontally | ||
4. | Move TextField in animation |