A timer function-based animation
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.utils.Timer;
public class Main extends Sprite {
private var _sprite:Sprite = new Sprite( );
private var _vx:Number = 1;
private var _vy:Number = 1;
private var _timer:Timer;
public function Main( ) {
_sprite.graphics.beginFill(0x0000ff, 100);
_sprite.graphics.drawCircle(0, 0, 25);
_sprite.graphics.endFill( );
_sprite.x = 50;
_sprite.y = 100;
addChild(_sprite);
_timer = new Timer(30);
_timer.addEventListener("timer", onTimer);
_timer.start( );
}
public function onTimer(event:TimerEvent):void {
_sprite.x += _vx;
_sprite.y += _vy;
}
}
}
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