Applying Animation Techniques to Other Properties
package {
import flash.display.Sprite;
import flash.events.Event;
public class Main extends Sprite {
private var _sprite:Sprite = new Sprite( );
private var _vr:Number = 4;
public function Main( ) {
_sprite.graphics.beginFill(0xffffff, 100);
_sprite.graphics.drawEllipse(-50, -20, 100, 40);
_sprite.x = 10;
_sprite.y = 10;
addChild(_sprite);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function onEnterFrame(event:Event):void {
_sprite.rotation += _vr;
}
}
}
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