timer based action
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#include <QTimer>
class Foo : public QObject
{
public:
Foo();
};
Foo::Foo()
{
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(updateCaption()));
timer->start(1000);
QTimer::singleShot(200, this, SLOT(updateCaption()));
{
// ZERO-CASE
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(processOneThing()));
timer->start();
}
}
int main()
{
}
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