Use virtual function to define interface.
#include <iostream>
using namespace std;
class area {
double dim1, dim2;
public:
void setarea(double d1, double d2)
{
dim1 = d1;
dim2 = d2;
}
void getdim(double &d1, double &d2)
{
d1 = dim1;
d2 = dim2;
}
virtual double getarea()
{
cout << "You must override this function\n";
return 0.0;
}
};
class rectangle : public area {
public:
double getarea()
{
double d1, d2;
getdim(d1, d2);
return d1 * d2;
}
};
class triangle : public area {
public:
double getarea()
{
double d1, d2;
getdim(d1, d2);
return 0.5 * d1 * d2;
}
};
int main()
{
area *p;
rectangle r;
triangle t;
r.setarea(3.3, 4.5);
t.setarea(4.0, 5.0);
p = &r;
cout << "Rectangle has area: " << p->getarea() << '\n';
p = &t;
cout << "Triangle has area: " << p->getarea() << '\n';
return 0;
}
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