OnPaint : Form « GUI Form « Visual C++ .NET






OnPaint

 
  using namespace System;
  using namespace System::ComponentModel;
  using namespace System::Collections;
  using namespace System::Windows::Forms;
  using namespace System::Data;
  using namespace System::Drawing;
  public ref class Form1 : public System::Windows::Forms::Form
  {
  public:
    Form1(void)
    {
            this->SuspendLayout();
            this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
            this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
            this->ClientSize = System::Drawing::Size(292, 273);
            this->Name = L"Form1";
            this->Text = L"Form1";
            this->Paint += 
                gcnew System::Windows::Forms::PaintEventHandler(this, 
                                                           &Form1::Form1_Paint);
            this->ResumeLayout(false);
    }
        virtual void OnPaint(System::Windows::Forms::PaintEventArgs ^e) override
        {
//          Form::OnPaint(e);

            e->Graphics->DrawString("Hello GDI+", 
               gcnew Drawing::Font("Arial", 16), Brushes::Black, 75.0, 110.0);

            Form::OnPaint(e);
        }
        System::Void Form1_Paint(System::Object^ sender,
                                 System::Windows::Forms::PaintEventArgs^ e)
        {
            e->Graphics->DrawString("Hello GDI+", 
                gcnew Drawing::Font("Arial", 16), Brushes::Purple, 75.0, 110.0);
        }
  };


[STAThreadAttribute]
int main(array<System::String ^> ^args)
{
  Application::Run(gcnew Form1());
  return 0;
}

   
  








Related examples in the same category

1.subclass Form