Encoding.Unicode
using System;
using System.IO;
using System.Text;
class MainClass
{
public static void Main()
{
using (StreamWriter output = new StreamWriter("output.txt"))
{
string srcString = "Area = \u03A0r^2";
output.WriteLine("Source Text : " + srcString);
byte[] utf16String = Encoding.Unicode.GetBytes(srcString);
output.WriteLine("UTF-16 Bytes: {0}",BitConverter.ToString(utf16String));
byte[] utf8String = Encoding.UTF8.GetBytes(srcString);
byte[] asciiString = Encoding.ASCII.GetBytes(srcString);
output.WriteLine("UTF-8 Bytes: {0}",
BitConverter.ToString(utf8String));
output.WriteLine("ASCII Bytes: {0}",
BitConverter.ToString(asciiString));
output.WriteLine("UTF-8 Text : {0}",Encoding.UTF8.GetString(utf8String));
output.WriteLine("ASCII Text : {0}",Encoding.ASCII.GetString(asciiString));
}
}
}
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