TcpListener.AcceptTcpClient()
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class NetworkOrderSrvr
{
public static void Main()
{
int recv;
byte[] data = new byte[1024];
TcpListener server = new TcpListener(9050);
server.Start();
TcpClient client = server.AcceptTcpClient();
NetworkStream ns = client.GetStream();
string welcome = "Welcome to my test server";
data = Encoding.ASCII.GetBytes(welcome);
ns.Write(data, 0, data.Length);
ns.Flush();
data = new byte[2];
recv = ns.Read(data, 0, data.Length);
short test1t = BitConverter.ToInt16(data, 0);
short test1 = IPAddress.NetworkToHostOrder(test1t);
Console.WriteLine("received test1 = {0}", test1);
data = new byte[4];
recv = ns.Read(data, 0, data.Length);
int test2t = BitConverter.ToInt32(data, 0);
int test2 = IPAddress.NetworkToHostOrder(test2t);
Console.WriteLine("received test2 = {0}", test2);
data = new byte[8];
recv = ns.Read(data, 0, data.Length);
long test3t = BitConverter.ToInt64(data, 0);
long test3 = IPAddress.NetworkToHostOrder(test3t);
Console.WriteLine("received test3 = {0}", test3);
ns.Close();
client.Close();
server.Stop();
}
}
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