Specular Material : 3D « Windows Presentation Foundation « C# / C Sharp






Specular Material

Specular Material
  


<Window x:Class="WpfApplication1.Window1"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="" Height="300" Width="800" Loaded="Window1_Loaded">
    <Window.Resources>
        <MeshGeometry3D
      x:Key="triangleMesh"
      Positions="-1,-1,0 1,-1,-2 1,1,0" 
      TriangleIndices="0 1 2" />

        <DiffuseMaterial x:Key="diffuseMaterial" Brush="Firebrick" />

        <MaterialGroup x:Key="specularMaterial">
            <StaticResource ResourceKey="diffuseMaterial" />
            <SpecularMaterial 
        Brush="White" 
        SpecularPower="5" />
        </MaterialGroup>

        <MaterialGroup x:Key="emissiveMaterial">
            <StaticResource ResourceKey="diffuseMaterial" />
            <EmissiveMaterial Color="Yellow" />
        </MaterialGroup>

    </Window.Resources>
    <!-- Specular Material -->
    <Viewport3D x:Name="vp1" Grid.Column="1">
        <Viewport3D.Camera>
            <PerspectiveCamera LookDirection="0,0,-1" Position="0,0,5" />
        </Viewport3D.Camera>
        <ModelVisual3D>
            <ModelVisual3D.Content>
                <PointLight Position="0,-1,2" Color="White" />
            </ModelVisual3D.Content>
        </ModelVisual3D>
    </Viewport3D>
</Window>
//File:Window.xaml.cs
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media.Media3D;

namespace WpfApplication1
{
    public partial class Window1 : Window
    {
        public Window1()
        {
            InitializeComponent();
        }

        private void Window1_Loaded(object sender, RoutedEventArgs e)
        {
            MeshGeometry3D triangleMesh= (MeshGeometry3D)TryFindResource("triangleMesh");
            CreateTriangles(vp1, 4, triangleMesh,(Material)TryFindResource("diffuseMaterial"));
        }

        private void CreateTriangles(Viewport3D viewport3D,int triangleCount, MeshGeometry3D triangleMesh,Material material)
        {
             ModelVisual3D modelVisual3D = new ModelVisual3D();
             GeometryModel3D geometryModel3D = new GeometryModel3D();
             geometryModel3D.Geometry = triangleMesh;
             geometryModel3D.Material = material;
             modelVisual3D.Content = geometryModel3D;
             RotateTransform3D rotateTransform= new RotateTransform3D();
             rotateTransform.Rotation = new AxisAngleRotation3D(new Vector3D(0, 0, -1),90);
             modelVisual3D.Transform = rotateTransform;
             viewport3D.Children.Add(modelVisual3D);
        }
    }
}

   
    
  








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