Matrix3D scale transformation : Matrix3D « Windows Presentation Foundation « C# / C Sharp






Matrix3D scale transformation

Matrix3D scale transformation
  

<Window x:Class="WpfApplication1.Matrix3DTransforms"
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  Title="Matrix3D Transformations" Height="450" Width="300">
  <StackPanel>
    <TextBlock Margin="10,10,5,5" Text="Original Matrix:" />
    <TextBlock Name="tbOriginal" Margin="20,0,5,5" />
    <TextBlock Margin="10,0,5,5" Text="Scale:" />
    <TextBlock Name="tbResult" Margin="20,0,5,5" />

  </StackPanel>
</Window>

//File:Window.xaml.cs
using System;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D;

namespace WpfApplication1
{
    public partial class Matrix3DTransforms : Window
    {
        public Matrix3DTransforms()
        {
            InitializeComponent();
            Matrix3D M = new Matrix3D(1, 2, 3, 4,
                                      2, 1, 0, 0,
                                      0, 0, 1, 0,
                                      1, 2, 3, 1);


            Matrix3D M1 = M;
            tbOriginal.Text = "(" + M.ToString() + ")";

            //Scale: 
            M.Scale(new Vector3D(0.5, 1.5, 2.5));
            tbResult.Text = "(" + M.ToString() + ")";

        }
    }
}

   
    
  








Related examples in the same category

1.Matrix3D ScalePrependMatrix3D ScalePrepend
2.Matrix3D TranslationMatrix3D Translation
3.Matrix3D TranslatePrependMatrix3D TranslatePrepend
4.Matrix3D RotateMatrix3D Rotate
5.Matrix3D RotateAtMatrix3D RotateAt
6.Matrix3D RotateAtPrependMatrix3D RotateAtPrepend
7.Object Transforms in WPFObject Transforms in WPF