Computes Adler32 checksum for a stream of data : Checksum « Security « C# / C Sharp






Computes Adler32 checksum for a stream of data

 
// Adler32.cs - Computes Adler32 data checksum of a data stream
// Copyright (C) 2001 Mike Krueger
//
// This file was translated from java, it was part of the GNU Classpath
// Copyright (C) 1999, 2000, 2001 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
// Linking this library statically or dynamically with other modules is
// making a combined work based on this library.  Thus, the terms and
// conditions of the GNU General Public License cover the whole
// combination.
// 
// As a special exception, the copyright holders of this library give you
// permission to link this library with independent modules to produce an
// executable, regardless of the license terms of these independent
// modules, and to copy and distribute the resulting executable under
// terms of your choice, provided that you also meet, for each linked
// independent module, the terms and conditions of the license of that
// module.  An independent module is a module which is not derived from
// or based on this library.  If you modify this library, you may extend
// this exception to your version of the library, but you are not
// obligated to do so.  If you do not wish to do so, delete this
// exception statement from your version.

using System;

namespace ICSharpCode.SharpZipLib.Checksums 
{
  
  /// <summary>
  /// Computes Adler32 checksum for a stream of data. An Adler32
  /// checksum is not as reliable as a CRC32 checksum, but a lot faster to
  /// compute.
  /// 
  /// The specification for Adler32 may be found in RFC 1950.
  /// ZLIB Compressed Data Format Specification version 3.3)
  /// 
  /// 
  /// From that document:
  /// 
  ///      "ADLER32 (Adler-32 checksum)
  ///       This contains a checksum value of the uncompressed data
  ///       (excluding any dictionary data) computed according to Adler-32
  ///       algorithm. This algorithm is a 32-bit extension and improvement
  ///       of the Fletcher algorithm, used in the ITU-T X.224 / ISO 8073
  ///       standard.
  /// 
  ///       Adler-32 is composed of two sums accumulated per byte: s1 is
  ///       the sum of all bytes, s2 is the sum of all s1 values. Both sums
  ///       are done modulo 65521. s1 is initialized to 1, s2 to zero.  The
  ///       Adler-32 checksum is stored as s2*65536 + s1 in most-
  ///       significant-byte first (network) order."
  /// 
  ///  "8.2. The Adler-32 algorithm
  /// 
  ///    The Adler-32 algorithm is much faster than the CRC32 algorithm yet
  ///    still provides an extremely low probability of undetected errors.
  /// 
  ///    The modulo on unsigned long accumulators can be delayed for 5552
  ///    bytes, so the modulo operation time is negligible.  If the bytes
  ///    are a, b, c, the second sum is 3a + 2b + c + 3, and so is position
  ///    and order sensitive, unlike the first sum, which is just a
  ///    checksum.  That 65521 is prime is important to avoid a possible
  ///    large class of two-byte errors that leave the check unchanged.
  ///    (The Fletcher checksum uses 255, which is not prime and which also
  ///    makes the Fletcher check insensitive to single byte changes 0 -
  ///    255.)
  /// 
  ///    The sum s1 is initialized to 1 instead of zero to make the length
  ///    of the sequence part of s2, so that the length does not have to be
  ///    checked separately. (Any sequence of zeroes has a Fletcher
  ///    checksum of zero.)"
  /// </summary>
  /// <see cref="ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream"/>
  /// <see cref="ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream"/>
  public sealed class Adler32 
  {
    /// <summary>
    /// largest prime smaller than 65536
    /// </summary>
    const uint BASE = 65521;
    
    /// <summary>
    /// Returns the Adler32 data checksum computed so far.
    /// </summary>
    public long Value {
      get {
        return checksum;
      }
    }
    
    /// <summary>
    /// Creates a new instance of the Adler32 class.
    /// The checksum starts off with a value of 1.
    /// </summary>
    public Adler32()
    {
      Reset();
    }
    
    /// <summary>
    /// Resets the Adler32 checksum to the initial value.
    /// </summary>
    public void Reset()
    {
      checksum = 1;
    }
    
    /// <summary>
    /// Updates the checksum with a byte value.
    /// </summary>
    /// <param name="value">
    /// The data value to add. The high byte of the int is ignored.
    /// </param>
    public void Update(int value)
    {
      // We could make a length 1 byte array and call update again, but I
      // would rather not have that overhead
      uint s1 = checksum & 0xFFFF;
      uint s2 = checksum >> 16;
      
      s1 = (s1 + ((uint)value & 0xFF)) % BASE;
      s2 = (s1 + s2) % BASE;
      
      checksum = (s2 << 16) + s1;
    }
    
    /// <summary>
    /// Updates the checksum with an array of bytes.
    /// </summary>
    /// <param name="buffer">
    /// The source of the data to update with.
    /// </param>
    public void Update(byte[] buffer)
    {
      if ( buffer == null ) {
        throw new ArgumentNullException("buffer");
      }

      Update(buffer, 0, buffer.Length);
    }
    
    /// <summary>
    /// Updates the checksum with the bytes taken from the array.
    /// </summary>
    /// <param name="buffer">
    /// an array of bytes
    /// </param>
    /// <param name="offset">
    /// the start of the data used for this update
    /// </param>
    /// <param name="count">
    /// the number of bytes to use for this update
    /// </param>
    public void Update(byte[] buffer, int offset, int count)
    {
      if (buffer == null) {
        throw new ArgumentNullException("buffer");
      }
      
      if (offset < 0) {
#if NETCF_1_0
        throw new ArgumentOutOfRangeException("offset");
#else
        throw new ArgumentOutOfRangeException("offset", "cannot be negative");
#endif        
      }

      if ( count < 0 ) 
      {
#if NETCF_1_0
        throw new ArgumentOutOfRangeException("count");
#else
        throw new ArgumentOutOfRangeException("count", "cannot be negative");
#endif        
      }

      if (offset >= buffer.Length) 
      {
#if NETCF_1_0
        throw new ArgumentOutOfRangeException("offset");
#else
        throw new ArgumentOutOfRangeException("offset", "not a valid index into buffer");
#endif        
      }
      
      if (offset + count > buffer.Length) 
      {
#if NETCF_1_0
        throw new ArgumentOutOfRangeException("count");
#else
        throw new ArgumentOutOfRangeException("count", "exceeds buffer size");
#endif        
      }

      //(By Per Bothner)
      uint s1 = checksum & 0xFFFF;
      uint s2 = checksum >> 16;
      
      while (count > 0) {
        // We can defer the modulo operation:
        // s1 maximally grows from 65521 to 65521 + 255 * 3800
        // s2 maximally grows by 3800 * median(s1) = 2090079800 < 2^31
        int n = 3800;
        if (n > count) {
          n = count;
        }
        count -= n;
        while (--n >= 0) {
          s1 = s1 + (uint)(buffer[offset++] & 0xff);
          s2 = s2 + s1;
        }
        s1 %= BASE;
        s2 %= BASE;
      }
      
      checksum = (s2 << 16) | s1;
    }
    
    #region Instance Fields
    uint checksum;
    #endregion
  }
  
}

   
  








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