Generic TreeNode
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
public class Employee {
private int _id = 0;
private string _name = null;
public Employee(int id, string name) {
this._id = id;
this._name = name;
}
public int Id {
get { return this._id; }
}
public string Name {
get { return this._name; }
}
public override string ToString() {
return this._name;
}
}
public class TreeNode<T> {
private T _nodeData;
private ArrayList _childNodes;
public TreeNode(T nodeData) {
this._nodeData = nodeData;
this._childNodes = new ArrayList();
}
public T Data {
get { return this._nodeData; }
}
public TreeNode<T>[] Children {
get { return (TreeNode<T>[])this._childNodes.ToArray(typeof(TreeNode<T>)); }
}
public TreeNode<T> this[int index] {
get { return (TreeNode<T>)this._childNodes[index]; }
}
public TreeNode<T> AddChild(T nodeData) {
TreeNode<T> newNode = new TreeNode<T>(nodeData);
this._childNodes.Add(newNode);
return newNode;
}
public override string ToString() {
return this._nodeData.ToString();
}
}
class Program {
static void Main(string[] args) {
TreeNode<Employee> rootNode = new TreeNode<Employee>(new Employee(111, "H"));
TreeNode<Employee> child1 = rootNode.AddChild(new Employee(222, "B"));
rootNode.AddChild(new Employee(333, "T"));
child1.AddChild(new Employee(444, "B"));
child1.AddChild(new Employee(555, "M"));
}
}
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